---
title: Flocksy
slug: flocksy
product: Flocksy
excerpt: 'An independent expert review of Flocksy: requests are unlimited but hours
  are not, and paying monthly adds about $12 to every creative hour.'
created_at: '2026-09-21T00:00:00Z'
updated_at: '2026-09-21T00:00:00Z'
---

**Flocksy sells "unlimited requests" and meters you in hours.** The two are not in conflict — you may ask for as many things as you like, but a **2 Daily Hours** plan delivers **42 hours a month** and no more. Convert that and the real figure appears: **$28.55 per creative hour** on annual billing, or **$40.45** if you pay monthly. That is the number to compare against a freelancer or a hire, and [Flocksy](https://findstack.com/go/flocksy) never states it.

- **What it is**: A subscription creative team — design, video, motion, illustration and copy.
- **Best for**: Companies with steady creative demand who do not want to hire.
- **Pricing**: $1,199 to $3,799 a month on annual billing. Verified August 2026.
- **The honest catch**: "Unlimited requests" means unlimited asks, not unlimited output.

## What Is Flocksy?

Flocksy is a creative team you rent by the day-hour. Rather than briefing freelancers or hiring, you get **the same dedicated designer, video editor, motion editor and illustrator** every month, with **copywriter support on every plan** and **140+ creative services** available.

The model is a **flat monthly rate** with **no contracts**, **cancel anytime**, and **unlimited brands and team seats**. Crucially, **working files and source files are delivered with every project** — a genuine differentiator in a category where subscription studios sometimes retain the originals.

Capacity is expressed as **daily hours** and converts at **21 business days a month**: 2 daily hours is **42 hours**, 4 is **84**, 8 is **168**. **Unused hours roll over for up to 30 days** while the plan is active, so a quiet week is not simply lost.

Staffing thickens as you scale. The **2 and 3 hour** plans give you the core crew. **4 and 5 hours** add a **Production Coordinator**. **6 hours and above** add an **Art Director** as well.

There is a **14-day money-back guarantee** — cancel inside that window for a full refund.

![Flocksy's 2, 3 and 4 Daily Hours plans on monthly billing.](https://assets.findstack.com/rnwch6d8ci3tmvbmiovsuu99qvyy)

## How Flocksy Works

- **Priced in daily hours**, at 21 business days a month.
- **Requests are unlimited; hours are the actual cap.**
- **Three billing terms** — monthly, quarterly, annual.
- **Rollover of unused hours** for up to 30 days.
- **Source files delivered** with every project.
- **14-day money-back guarantee.**

## Flocksy Pricing

| Plan | **Monthly billing** | **Annual billing** | Hours/month | Team |
|---|---|---|---|---|
| **2 Daily Hours** | **$1,699** | **$1,199** | **42** | Dedicated creative team |
| **3 Daily Hours** *(popular)* | **$2,399** | **$1,699** | **63** | Dedicated creative team |
| **4 Daily Hours** | **$3,099** | **$2,199** | **84** | **+ Production Coordinator** |
| **5 Daily Hours** | — | **$2,599** | **105** | + Production Coordinator |
| **6 Daily Hours** | — | **$2,999** | **126** | **+ Art Director** |
| **7 Daily Hours** | — | **$3,399** | **147** | + Production Coordinator + Art Director |
| **8 Daily Hours** | — | **$3,799** | **168** | + Production Coordinator + Art Director |
| **Custom** | — | Custom | 8h+/day | Full team |

Annual billing saves **29%** across the published plans. A **quarterly** option also exists, which we did not capture.

![Effective cost per creative hour on each plan and billing term.](https://assets.findstack.com/hqkope1wv491mbq6gb0yltag0qov)

What actually decides your cost:

- **"Unlimited requests" and capped hours are both true, and only one of them limits you.** Flocksy's own copy pairs *"unlimited requests"* with *"2 Daily Hours · 42 hrs / month"*. You may submit as many briefs as you want; the team will work **42 hours** on them. So the queue is unlimited and the throughput is not — which is a fairer model than a fixed request cap, but it means the word "unlimited" describes the intake, not the output. Judge the plan on hours.
- **Converted to an hourly rate, the pricing becomes comparable to hiring.** On annual billing the effective rate runs from **$28.55/hour** (2 Daily) down to **$22.61/hour** (8 Daily) — a **21%** improvement across the range. On monthly billing it is **$40.45** to **$36.89** on the three plans that publish one. Flocksy never presents the figure this way, but it is the only basis on which the subscription can be compared with a contractor or an employee, and it is straightforward arithmetic on published numbers.
- **Paying monthly costs about $12 more per creative hour.** **$1,699 against $1,199** on the 2-hour plan, **$2,399 against $1,699** on the 3-hour, **$3,099 against $2,199** on the 4-hour — a consistent **29%** premium. The page states *"Billed annually — saves $10,800/yr vs. monthly"*, which verifies exactly for the 4-hour plan (($3,099 − $2,199) × 12 = $10,800). On the 2-hour plan the equivalent saving is **$6,000 a year**, on the 3-hour **$8,400**.
- **Rollover is real but short, and it dies with the plan.** Unused hours carry for **up to 30 days** *"while your plan is active"*. So a light month subsidises the next one, which suits campaign-driven work — but you cannot bank a quarter's worth for a launch, and anything banked disappears if you cancel. Combined with **no contracts** and **cancel anytime**, that is a reasonable balance, just not a savings account.
- **The step from 3 to 4 hours buys a person, not just time.** A **Production Coordinator** joins at **4 Daily Hours**, and an **Art Director** at **6**. For teams whose problem is that creative work stalls in the queue rather than that there is not enough of it, that coordinator may matter more than the extra 21 hours — and it is the clearest reason to jump a tier rather than drift up one.
- **Source files come as standard, on every plan.** *"Working files and the source delivered with every project"* is stated at all tiers including the cheapest. In a category where some subscription studios keep the layered originals, that materially reduces lock-in and is worth weighing against a competitor that does not.
- **Unlimited brands and unlimited team seats are included throughout.** So an agency running work for several clients, or a company with multiple product lines, is not penalised for it — the meter is purely time.
- **The 14-day money-back guarantee is the right test window, and it is short.** A full refund if you cancel within 14 days. Since the variable that decides everything here is how much work 42 or 84 hours actually produces for *your* kind of briefs, use those two weeks to run real work through it rather than a trial project.
- **Flocksy's own comparison calculator should be treated as a sales tool.** The pricing page carries a "Do the math yourself" widget that computes in-house salaries, agency retainers and freelancer hourlies against a Flocksy plan, describing its inputs as *"published US market rates"* without citing them. The outputs are vendor-generated estimates, not verified figures, and we do not reproduce them here. The hourly rates above are derived only from Flocksy's own published prices and hour counts.
- **The affiliate link tracks correctly.** `/go/flocksy` returns **200** and lands on `flocksy.com/schedule-demo/` with the PartnerStack parameters intact, setting **`_ps_partner_key`**, **`_ps_xid`**, **`_gsxid`** and **`_grsmpk`** with a **90-day** window. Note the destination is a demo booking rather than a signup.

## Who Should Use Flocksy

- **Companies with steady, varied creative demand.** 140+ services and one team covers a lot of ground.
- **Marketing teams without in-house design.** A dedicated crew at $23–29 an hour is the comparison to run.
- **Agencies serving multiple clients.** Unlimited brands and seats are included on every plan.
- **Anyone who needs source files.** Working files are delivered as standard.

It fits poorly for one-off projects, where a freelancer will be cheaper; for teams with unpredictable, bursty demand, since rollover is capped at 30 days; and for anyone who reads "unlimited requests" as unlimited output.

## Honest Pros and Cons

### Strengths

- **Source and working files delivered** on every plan.
- **Unlimited brands and team seats** at every tier.
- **Rollover of unused hours** for up to 30 days.
- **A dedicated team**, not a rotating pool of freelancers.
- **No contracts, cancel anytime**, plus a 14-day refund window.
- **Hourly rate falls 21%** from the smallest plan to the largest.

### Limitations

- **"Unlimited requests" does not mean unlimited work.**
- **Monthly billing costs 29% more** — about $12 per creative hour.
- **Rollover expires after 30 days** and on cancellation.
- **A Production Coordinator requires the 4-hour plan.**
- **Only annual rates are published** above 4 daily hours.
- **The on-site cost calculator is vendor-generated** and uncited.

## Flocksy Alternatives and How It Compares

- **Design Pickle** is the best-known subscription design service, priced per request queue rather than per hour.
- **Superside** targets enterprise creative at a considerably higher price point with specialist teams.
- **ManyPixels** and **Kimp** compete directly on flat-rate unlimited design subscriptions.
- **[Fiverr](https://findstack.com/products/fiverr/reviews)** or a retained freelancer remains cheaper for occasional work — the subscription only pays off with steady volume.

## The Verdict

Flocksy is one of the more honestly constructed subscription creative services, and the thing to understand about it is a distinction its own marketing blurs.

It advertises **"unlimited requests"**, and that is true — you can submit as many briefs as you like. But the plan you buy is measured in **hours**: 2 Daily Hours is **42 hours a month**, 4 is **84**, 8 is **168**, at 21 business days. So the intake is unlimited and the **output is not**. That is a more honest structure than services that cap the number of active requests, because it prices the thing that actually costs money — but it means "unlimited" should not enter your calculation at all. Buy hours.

Once you do that, the pricing becomes legible in a way the page never makes it. On annual billing the effective rate runs from **$28.55 an hour** on the smallest plan to **$22.61** on the largest — a **21%** improvement for volume. On monthly billing the same plans cost **$40.45** and **$36.89**. That is the figure to hold against a freelance day rate or the fully loaded cost of a hire, and it is simple arithmetic on Flocksy's own numbers.

Which makes the billing term the biggest single decision here. **Annual saves 29%** — about **$12 off every creative hour**. Flocksy's claim that annual *"saves $10,800/yr vs. monthly"* checks out exactly on the 4-hour plan; the equivalent figures are **$6,000** on the 2-hour and **$8,400** on the 3-hour. Given there are **no contracts** and a **14-day money-back guarantee** either way, the annual commitment is the obvious choice unless you genuinely expect to stop within months.

Two structural details are worth more attention than their placement suggests. **Source and working files are delivered with every project on every plan** — including the cheapest — which is not universal in this category and materially reduces what you lose if you leave. And **rollover runs 30 days and only while the plan is active**, so a quiet month funds a busy one but nothing accumulates further, and anything banked evaporates on cancellation.

Finally, if your problem is that creative work *stalls* rather than that there is too little of it, note that the **4 Daily Hours** plan adds a **Production Coordinator** and the **6-hour** adds an **Art Director**. That is buying management, not capacity, and for some teams it will be the more useful purchase.

Use the **14 days** properly: run real briefs, of the kind you actually send, and measure how much finished work 42 or 84 hours produces for your particular mix. Everything else on the pricing page is arithmetic you can do in advance.

## FAQ

### How much does Flocksy cost?

On annual billing: **$1,199/month for 2 Daily Hours** (42 hrs), **$1,699 for 3** (63 hrs), **$2,199 for 4** (84 hrs), rising to **$3,799 for 8 Daily Hours** (168 hrs). On monthly billing the first three become **$1,699**, **$2,399** and **$3,099** — about **29% more**. A quarterly option also exists, and plans above 8 daily hours are custom-priced. There is a **14-day money-back guarantee** and no contract.

### Does Flocksy really offer unlimited requests?

Unlimited *requests*, yes — but not unlimited work. Every plan is capped in **hours**: 2 Daily Hours means **42 hours a month**, 4 means **84**, 8 means **168**, based on 21 business days. You can submit as many briefs as you like and they will be worked through at that pace. It is a fair model, but the useful comparison is hours, not requests.

### What does Flocksy cost per hour?

Divide the monthly fee by the included hours and the rate becomes clear. On **annual billing**: **$28.55/hour** at 2 Daily Hours, **$26.18** at 4, **$23.80** at 6 and **$22.61** at 8 — so volume improves the rate by about **21%**. On **monthly billing** the same plans work out at **$40.45**, **$36.89** and so on. Flocksy does not publish these figures; they are straightforward arithmetic on its own prices and hour counts.

### Do unused Flocksy hours roll over?

Yes, for **up to 30 days**, and only *"while your plan is active"*. So an underused month carries into the next one, which suits campaign-driven work, but hours do not accumulate beyond that window and anything banked is lost if you cancel. Combined with no contracts and cancel-anytime terms, it is a reasonable balance rather than a savings account.

### Who is on a Flocksy team?

Every plan gives you the **same dedicated designer, video editor, motion editor and illustrator**, plus **copywriter support** and access to **140+ creative services**. From **4 Daily Hours** a **Production Coordinator** joins to manage the queue, and from **6 Daily Hours** an **Art Director** is added. **Unlimited brands and team seats** are included at every tier, and **working and source files are delivered with every project**.
