As a power user of this software since R15 - this is hands down the best software package for all things motion graphics, to creating and preparing lightweight solid & organic models for interactive / AR / VR experiences. Along with valuable software integrations and plugins, C4D will be the best tool for an agile visual graphics workflow.
What I dislike the most about C4D is how Maxon has changed their pricing to a subscription model as of 2019(?) for new releases - it doesn't impact my day to day work too much, but I miss the days when perpetual licenses were a thing.
C4D is my daily driver when it comes to all things 3D, be it for traditional motion graphics workflows - or using the amazing hard surface / organic modeling features to create models that can be exported into other software like Unity, Unreal Engine, or into other 3D programs like VRED or Maya. C4D is my trusty hammer, and I wouldn't switch to anything else.
Things that I like about Cinema 4D are 1. It is straightforward to learn 2. The viewport can be configured according to other applications like 3Ds Max 3. The tools are modeling friendly 4. It is very well equipped and loaded with most of the tools and features for 3d graphics 5. Easy to export files to other formats 6. It has a built-in render farm (team Render) 7. It is super stabl
1. It is super expensive 2. Bodypainting and UV Texture editing needs to improve 3. Render output is not as good as other Softwares 4. It crashes in heavy scenes 5. Not suitable for developing interactive animation
Cinema 4D is a very easy yet advanced 3D Modeling and simulation application. However, it is very useful in 3d modeling but has a few problems when it comes to pricing the software, texturing UVs, animations, and rigging the model. It is hard to integrate with games.
C4D is a very versatile software and at the same time it is very intuitive and easy to use even for who approach it for the first time. In addition the R21 introduces a lot of great features for animation and modelin.
I don’t appreciate the new pricing policy that force user to pay monthly for a non competitive price compared to the perpetual license.
C4C allowed me to switch form 2D animation to 3D Motion Graphics improving my daily workflow.
When it comes to motion design, Cinema4D sits easily amongst the top 3D model and rendering platforms. Where other tools thrive on the perfect visualization of physical rendering, C4D soars with flying colors above the rest for motion graphics. The ease of jumping right into modeling, the efficiency of the UI, the ease of rendering dynamic simulations, all lend themselves to the overall wonderful experience of working in a 3D program.
As powerful and impactful as C4D is, this tool comes at a hefty price. Thankfully and after my time in the industry, Maxon (the makers of C4D) now offers a new subscription program that reduces the overall cost to the end user - making it more accessible to hundreds of thousands of designers around the world. The only way we had access was to a small select few who could afford to shell out a few thousand dollars or have access to it via our companies/businesses. But now, it’s a great tool accessible to the masses. I’ll be happy to see what comes of this change in the years to come.
Having a 3D tool that can handle a variety of workloads has been super helpful in my industry. The biggest benefit provided was the Team Render Client, a node-based rendering tool that distributes render jobs to a series of nodes. The more we build, the more powerful it becomes. There is no limit to this power and for that we are grateful.
I think, they create very good work environment.For me was the most helpful tools.
I dislike their price, because product is so expensive, I think.
I create my own animations in cinema 4D.Benefits are really fast render and simple tools.
Speed. Mograph modules allow very quick building of motion graphic scenes. There is also a large community online sharing knowledge about tricks and techniques so no schooling cost is necessary to learn this software. Third party plug-ins are available which greatly enhance Cinema's already rich & creative tool pallet. For example, X-particles greatly expands the ease of creating complex particle behaviors and interactions . Turbulence FD which is a fire and smoke simulator can also drive X-particles with it's fluid simulations for even more organic movement. It also has third party render engines available such as Vray, Arnold, and Octane which allow for realistic renders based on physical lighting.
Cinema's speed and ease of use does create a ceiling of sorts. This, however, has now been addressed by adding the Houdini Engine into the pipeline. An artist who is looking to push beyond Cinema's capacity can harness the complex and nearly limitless power of Houdini by bringing in digital assets created in Houdini and exporting parameters that the artist can then control natively within the Cinema 4D tools set. Another problem has been render engines. Vray is always a few years behind in C4D as it is not created by the original authors but is instead written by a third party developer. Arnold was just bought by Autodesk so that may go away in coming years. Luckily Octane's GPU based Engine has been growing quickly and generates beautiful renders which can be sped up by daisy chained GPU's making a small render farm more affordable and expandable for freelance artists and small studios.
The community surrounding C4D simply put, is amazing. If i need to solve a problem, a quick google search can often supply me with answers that will at least put me in the right direction if not completely answer my query. This is invaluable. Cinema is a an amazing solution for fast turnaround projects such as style boards or simple motion graphics. The user interface is friendly and then mograph modules are powerful. I can solve nearly every problem I encounter natively within C4D and it's plug-ins. From VFX to motion graphics.
One of the things I like about the new version of Cinema 4D direct integration with After Effects. This link allows easy management of the two programs and gives you that plus when working. Also Lens Distortion Support enables you to easily generate a distortion profile for any image, You can also remove distortion for tracking and scene creation, reapply distortion at render time, and save lens settings for future use if you wish. they have been introduced to help you sculpt more easily. The Sculpt to Pose Morph feature automatically creates morph targets for each sculpt layer, which lets you quickly transition from character design to character animation.
An unfavorable point for me is the cost of the program. Perhaps it is a bit expensive, but you simply have to give value to everything you can do with it
The benefits of having a working tool in which you can solve multiple problems giving several solutions with their element. Shortly manage the program may account for the scope of this product and finished loving it
Maxon has evolved Cinema 4D into the leading 3D Modeling software for a reason. Not only is it capable of creating incredible 3D scenes, but the physics it’s able to recreate as well as the dynamic and photorealistic rendering (with added plugins,) it can render our… Its incredible.
The price point is ridiculous. Especially when Blender, an open source freeware, is almost, if not just as robust and good.
It has allowed me to be able to create product promotions for my clients that I would’ve never been able to create otherwise. It has definitely elevated my capabilities and stock.