Unclaimed: Are are working at Cinema 4D ?
Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
( 1 )
Segment |
|
---|---|
Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
Training | Documentation |
Languages | English |
When I began in the world of 3D not know what program to use, I tried several and none understood it to start moving a single object, Finding Cinema 4D, I saw it was mu intuitive, easy to use, you remember quickly what each option representation with icons, because something that has this software is that it is very visual. On the Internet you have thousands of thousands of tutorials to learn so there is no problem that is always someone who can help you to manage the program, All tools and options give you the ability to make animations and modeled high quality plus compatibility with software such as Adobe Photoshop and Adobe After Effects where you can polish your work and create more spectacular things.
What I do not like it for the moment is that does not have its own engine to create fluid, use external programs as a real flow to have scenes of fluids. Maxon comes to add options to create liquid Cinema 4D and would be a standard in the 3D industry.
In creating 3D compositions for TV and social networks, Cinema 4D helped greatly to be able to do in a very short time animations and modeling of excellent quality, and a public that every day is growing and absorbing all the information you can with this software, we see an evolution in the quality of post production and demand is even greater.
minimal design, intuitiv UI, good support
the prize is pretty high, a better particle system would be great
i've been doing motiongraphics and cinema 4d lets me do quick changes for example.
You literally do ANYTHING with this software, any kind of volume. The renderers are pretty powerful, sometimes you won't have to use the V-Ray plug-in.
It's pretty hard to use the software, I learned by myself, and I had to watch a lot of tutorials. Some tools are really hard to understand.
I do all my 3D with this software, and all the renderings. I couldn't work without it.
The interface is greatful and easy to do anything
More options to move or manipulate the testures
I did works on my job on my personal profile it is a great software.
Speed. Mograph modules allow very quick building of motion graphic scenes. There is also a large community online sharing knowledge about tricks and techniques so no schooling cost is necessary to learn this software. Third party plug-ins are available which greatly enhance Cinema's already rich & creative tool pallet. For example, X-particles greatly expands the ease of creating complex particle behaviors and interactions . Turbulence FD which is a fire and smoke simulator can also drive X-particles with it's fluid simulations for even more organic movement. It also has third party render engines available such as Vray, Arnold, and Octane which allow for realistic renders based on physical lighting.
Cinema's speed and ease of use does create a ceiling of sorts. This, however, has now been addressed by adding the Houdini Engine into the pipeline. An artist who is looking to push beyond Cinema's capacity can harness the complex and nearly limitless power of Houdini by bringing in digital assets created in Houdini and exporting parameters that the artist can then control natively within the Cinema 4D tools set. Another problem has been render engines. Vray is always a few years behind in C4D as it is not created by the original authors but is instead written by a third party developer. Arnold was just bought by Autodesk so that may go away in coming years. Luckily Octane's GPU based Engine has been growing quickly and generates beautiful renders which can be sped up by daisy chained GPU's making a small render farm more affordable and expandable for freelance artists and small studios.
The community surrounding C4D simply put, is amazing. If i need to solve a problem, a quick google search can often supply me with answers that will at least put me in the right direction if not completely answer my query. This is invaluable. Cinema is a an amazing solution for fast turnaround projects such as style boards or simple motion graphics. The user interface is friendly and then mograph modules are powerful. I can solve nearly every problem I encounter natively within C4D and it's plug-ins. From VFX to motion graphics.
The interface is fast and easy to learn but not limiting.
Lack of a native node based texture system (one is available through third party plugins).
Cinema 4d does the whole 3D workflow for our studio. From motion graphics to vfx.
C4d is a software that anyone can learn. There's a wide variety of tutorials available for those that are new to the software. It is a great alternative in term so being a user friendly software compared to maya. Maya still requires many steps more than 5+ in order to get one effect done where as in c4d, a lot of those effects only require 2 steps. The interface is also very simple to understand where as maya requires a deep diving into menus - sub menus - and on. I was able to pick up on c4d in a matter of a week compared to taking a maya class for a whole semester. :)
I think c4d is great for what it does but I do hope to see Macon push the boundaries even more. Possibly creating a more seamless experience when importing models from other 3D softwares.. So that it can encourage even more collaboration. If the software wasn't so slow when working with high fidelity models- people in the industry would consider using it more than maya. I think also taking it up a notch in terms of possibly collaborating with 3rd party 3D printers. That would be a great to just take my skills from c4d and make something in real life!
I've had multiple opportunities to receive a cad model or maya model and import it into c4d but the downside was that my productivity level was slowed down due to model now in c4d being unable to be moved and tweaked and animated quickly.
Intuitive modeling tools are friendly for beginners. The UI is very friendly and customizable by the user or via built-in presets. Physical renderer can produce some spectacular results. Mograph toolset makes creating motion graphics and abstract 3D designs a breeze. Team Render is a nice feature that can help you harness all available CPUs on your network at render time. Lots of great plugins available to build on an already solid foundation. Compatibility with popular 3rd party renderers is great. Viewport speed and performance appears to be getting better and better.
UV editing is a bit of a trial-and-error process. Texture painting and UVs end up being easier to tackle using a different application. Physical renderer is awesome but speeds could stand to be improved, particularly when working with in-camera motion blur or depth-of-field turned on.
The ability to rely on the package to give me the tools I need to meet client demands and timelines. C4D provides flexibility in every stage of design and animation, and working with things like non-destructive modifiers helps keep me on time when dealing with last-minute client changes. I haven't experienced any catastrophic crashes or application errors so I feel like stability is a priority for MAXON. Reliable performance is highly important and C4D has provided that on many a late-night render sprint.
Cinema 4D is unbelievably powerful and also a very stable platform. You can use it for everything from creating simple mock-ups to full scale 3D productions. It is far more accessible than most 3D software and is constantly striving to improve itself. I love the support and amount of community that has built up around, it seems there is a tutorial for everything to do with Cinema 4D.
Unfortunately, despite being much better than some 3D software the interface and options can still be a bit daunting. Though I am not sure right now how to suggest a solution. The fact that a whole piece of design can fail to work simply because you have not checked a single box can be a real pain. Also, the integration with the Arnold renderer needs some work as this causes my version to crash quite a lot. One other thing, is that as Maxon update the software quite extensively with each new iteration, many tutorials become confusing quickly. For example whole areas of the interface completely change, so it can be quite challenging working out how to make things work with the new tools.
We have used Cinema 4D for everything from VFX work to mock-ups, full scale animations and compositing. There are so many possibilities when using this software the benefits just keep on stacking up with each new version.
It's an amazing software. The Mograph tools and the dynamics are incredible and very easy to use. Very design/creative driven it makes working with 3D more accessible to someone just starting. It has lot's of community support and lot's of plugins that can complement and intensify the application usefulness and flexibility. Great interoperability with After Effects. The content browser library can be of extreme use. The new take system can be a lifesaver regarding customer interaction and validation. Love the help context system and the new commander tool, very helpful.
I think Bodypaint needs a big update. It should be more intuitive. Its not difficult but seems a bit outdated. I don't like the new reflectance channel. I't's not very user friendly, Also the modelling tools could be a bit more advanced and the tools names could be more suitable, or at least more industry standard. Also the internal particle systems (Particles and Thinking Particles) could be more advanced.
I can do quick concept designs and mockups and work my way up until final product. Very quick to use and to get great results. Specially when playing with Mograph. We can get apparently complex animations with a few simple steps. I use it to complement my motion design projects, specially when I need to mix 2D with 3D elements.