Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
Training | Documentation |
Languages | English |
The interface is greatful and easy to do anything
More options to move or manipulate the testures
I did works on my job on my personal profile it is a great software.
Speed. Mograph modules allow very quick building of motion graphic scenes. There is also a large community online sharing knowledge about tricks and techniques so no schooling cost is necessary to learn this software. Third party plug-ins are available which greatly enhance Cinema's already rich & creative tool pallet. For example, X-particles greatly expands the ease of creating complex particle behaviors and interactions . Turbulence FD which is a fire and smoke simulator can also drive X-particles with it's fluid simulations for even more organic movement. It also has third party render engines available such as Vray, Arnold, and Octane which allow for realistic renders based on physical lighting.
Cinema's speed and ease of use does create a ceiling of sorts. This, however, has now been addressed by adding the Houdini Engine into the pipeline. An artist who is looking to push beyond Cinema's capacity can harness the complex and nearly limitless power of Houdini by bringing in digital assets created in Houdini and exporting parameters that the artist can then control natively within the Cinema 4D tools set. Another problem has been render engines. Vray is always a few years behind in C4D as it is not created by the original authors but is instead written by a third party developer. Arnold was just bought by Autodesk so that may go away in coming years. Luckily Octane's GPU based Engine has been growing quickly and generates beautiful renders which can be sped up by daisy chained GPU's making a small render farm more affordable and expandable for freelance artists and small studios.
The community surrounding C4D simply put, is amazing. If i need to solve a problem, a quick google search can often supply me with answers that will at least put me in the right direction if not completely answer my query. This is invaluable. Cinema is a an amazing solution for fast turnaround projects such as style boards or simple motion graphics. The user interface is friendly and then mograph modules are powerful. I can solve nearly every problem I encounter natively within C4D and it's plug-ins. From VFX to motion graphics.
The interface is fast and easy to learn but not limiting.
Lack of a native node based texture system (one is available through third party plugins).
Cinema 4d does the whole 3D workflow for our studio. From motion graphics to vfx.
Intuitive modeling tools are friendly for beginners. The UI is very friendly and customizable by the user or via built-in presets. Physical renderer can produce some spectacular results. Mograph toolset makes creating motion graphics and abstract 3D designs a breeze. Team Render is a nice feature that can help you harness all available CPUs on your network at render time. Lots of great plugins available to build on an already solid foundation. Compatibility with popular 3rd party renderers is great. Viewport speed and performance appears to be getting better and better.
UV editing is a bit of a trial-and-error process. Texture painting and UVs end up being easier to tackle using a different application. Physical renderer is awesome but speeds could stand to be improved, particularly when working with in-camera motion blur or depth-of-field turned on.
The ability to rely on the package to give me the tools I need to meet client demands and timelines. C4D provides flexibility in every stage of design and animation, and working with things like non-destructive modifiers helps keep me on time when dealing with last-minute client changes. I haven't experienced any catastrophic crashes or application errors so I feel like stability is a priority for MAXON. Reliable performance is highly important and C4D has provided that on many a late-night render sprint.
Cinema 4D is unbelievably powerful and also a very stable platform. You can use it for everything from creating simple mock-ups to full scale 3D productions. It is far more accessible than most 3D software and is constantly striving to improve itself. I love the support and amount of community that has built up around, it seems there is a tutorial for everything to do with Cinema 4D.
Unfortunately, despite being much better than some 3D software the interface and options can still be a bit daunting. Though I am not sure right now how to suggest a solution. The fact that a whole piece of design can fail to work simply because you have not checked a single box can be a real pain. Also, the integration with the Arnold renderer needs some work as this causes my version to crash quite a lot. One other thing, is that as Maxon update the software quite extensively with each new iteration, many tutorials become confusing quickly. For example whole areas of the interface completely change, so it can be quite challenging working out how to make things work with the new tools.
We have used Cinema 4D for everything from VFX work to mock-ups, full scale animations and compositing. There are so many possibilities when using this software the benefits just keep on stacking up with each new version.
It's an amazing software. The Mograph tools and the dynamics are incredible and very easy to use. Very design/creative driven it makes working with 3D more accessible to someone just starting. It has lot's of community support and lot's of plugins that can complement and intensify the application usefulness and flexibility. Great interoperability with After Effects. The content browser library can be of extreme use. The new take system can be a lifesaver regarding customer interaction and validation. Love the help context system and the new commander tool, very helpful.
I think Bodypaint needs a big update. It should be more intuitive. Its not difficult but seems a bit outdated. I don't like the new reflectance channel. I't's not very user friendly, Also the modelling tools could be a bit more advanced and the tools names could be more suitable, or at least more industry standard. Also the internal particle systems (Particles and Thinking Particles) could be more advanced.
I can do quick concept designs and mockups and work my way up until final product. Very quick to use and to get great results. Specially when playing with Mograph. We can get apparently complex animations with a few simple steps. I use it to complement my motion design projects, specially when I need to mix 2D with 3D elements.
fast learning curve, simple but efficient material creation, easy to setup for rendering as for animation. a lot of plugin are available, big community online, new version every year with lot of improvement.
no fluid and smoke simulation in native format. does not support importation of some CAD files format ( from Solidworks or catia for exemple )
perfect sofware for still 3D rendering and animation. easy to setup, wide range of possibilities
The fact that you can design and 3-d model inside the software while you can see beautiful rendering which can be generated in a few second. After all you can create stunning animation effect for your design is just absolutely amazing. I love the lighting effect in Cinema 4D because you can adjust every little details of the lighting that you placed for your rendering.
I don't really like the rendering part. I wish there is an option inside cinema 4D to allow user to preview their freshly adjusted texture instantly without waiting for couple minutes to generate a single angle rendering image. Keyshot is doing great but consider you can not model inside keyshot they should have this feature. So I think if cinema 4D have this "instant preview" feature it will be much more attracted to wide range of people.
I mostly use cinema 4D to generates simple rendering and simple animation effect (logo, video intro etc.) for clients.
3D modeling is fast and easy The user interface is very easy to understand and use Very complete in terms of shape manipulation Compatible with Keyshot and Vray Vey good for beginners and professionals
Default rendered could be better. Render times are a bit long, but that depends on the computer
3D modeling and rendering
Motion graphics, user interface, modeling, texturing, lighting, rendering. C4D is really user friendly for people who wants to start a new challenge with 3D but they don't have so much techinical skills. The software is very helpful to understand the dynamics of motion graphics, polygonal 3d modeling and animation. It works togheter in the pipeline with After Effect.
Not too much realistic. Not phisical - based
I realize everyday lots of motion graphics and works for many companies.
My favourite aspect of the software is how user-friendly it is. Most of the time I am able to watch fast tutorials online and use what I've learned into creating something uniquely mine. I also love the fun aspect of experimenting with geometry, camera movement, texture, etc. Sometimes ending up with accidental pieces of art.
I dislike the minimal access to discussion groups that help out with a few things that happen by mistake. Sometime sI'd have to repeat the whole thing all over again because of one mistake.
AfterEffects can be limited in several things so I find it very useful when I can start a scene in Cinema 4D and finish it off in AfterEffects which gives me an advantage on many other animators / motion designers.
There is always a combination of tools for an elegant solution. Morgraph is so incredibly powerful, flexible, and has few limitations. There are also a host of 3rd party plugins that take the already awesome capabilities to another level.
Material node workflow for standard render. I also think there is room for Maxon to improve viewport performance especially when there are many objects on screen.
I am able to hit really tight deadlines because I can count on C4D having the right tools for almost all challenges.
Cinema 4D has an incredibly strong community and a very user friendly interface. The user experience of Cinema 4D is for artists by artists and that shows. It's easy to get lost in competitive applications. Cinema 4D is built for simplicity especially for After Effects users. If you're looking to jump to a new package this tool is great!
The potential power of Cinema 4D is untapped I believe. The best of both worlds would be that it offered this great simplicity while offering a deeper level of control with particle work, simulations, or rendering. The built in tools are fantastic and would take years to out grow but I have out grown them and for complex simulations I have to jump to Houdini or Maya. There are plugins solve this and the package by no means actually needs these items but they would save me a massive amount of time. For now the alembic exchange options with Houdini make up for it.
I have to develop projects with deadlines as quick as a few hours and Cinema 4D is reliable, quick, and I am able to offer competitive work to my customers. The visual quality is leading and competitive with other industry leaders.
One of the things I like about the new version of Cinema 4D direct integration with After Effects. This link allows easy management of the two programs and gives you that plus when working. Also Lens Distortion Support enables you to easily generate a distortion profile for any image, You can also remove distortion for tracking and scene creation, reapply distortion at render time, and save lens settings for future use if you wish. they have been introduced to help you sculpt more easily. The Sculpt to Pose Morph feature automatically creates morph targets for each sculpt layer, which lets you quickly transition from character design to character animation.
An unfavorable point for me is the cost of the program. Perhaps it is a bit expensive, but you simply have to give value to everything you can do with it
The benefits of having a working tool in which you can solve multiple problems giving several solutions with their element. Shortly manage the program may account for the scope of this product and finished loving it
Fast and accurate standard render engine. Great modelling tools. Scene tree helps organize elements. Material Nodes.
Full package is pretty expensive (but includes everything for production-qualty work). Could use re-render of specific parts over existing image (possible, but only using an external image editor).
Modelling and rendering of: products, architectural interiors / exteriors, exhibit booths. Fast and high quality results, from ideation to final image / animation.