Unclaimed: Are are working at Cinema 4D ?
Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
Training | Documentation |
Languages | English |
As a videographer who is constantly searching for cutting edge and fresh motion gfx concepts, the easy pipeline between C4D and Adobe After Effects is perfectly positioned. It's also user-friendly and you'll find plenty of tutorials out there to help you adjust to the workflow.
Honestly, there's not much to dislike. If I had to pick one thing it would be that unwrapping UV's in Cinema 4D is not very intuitive and could use some attention. That said, there are so many other functionalities that make up for the UV deficit.
The biggest problems I'm solving are through the use of Mograph and the C4D-After Effects pipeline that allow for scaling up of animations and easy compositing. The addition of Fields over the last two iterations of C4D is a big upgrade.
Compared to other 3D programs I've used, Cinema 4D's user interface is much easier to get around in. The menu system is organized well and I spend less time looking for tools than I do in programs like Maya. Cinema 4D is my go to software for 3D motion graphics. The camera tracker is top notch in cinema, it has solved scenes I have struggled to get results from both Nuke and Boujou before.
I prefer the physics solver in other softwares like Maya and Houdini, but Cinema's systems have improved greatly since when I first started messing around with it in 2013. For any sort of simulation I go to Houdini.
Currently I am not having any issues with Cinema. Recently I have been rendering volumes, so utilizing Cinema 4D and Redshift has been a tremendous time saver. I never touch the default render engine anymore, but using Cinema and Redshift combined is an absolute dream.
I love how easy it is to learn. Almost everyone I have ever introduced to Cinema 4D has fallen in love with it. It's so user friendly and easy to learn and become efficient in.
As far as dislikes, I would say some of the modeling tools. I wish they had more functionality. Some of the modeling tools in Maya and 3ds Max have so many great features that make modeling much faster and more efficient.
Cinema 4D solves alot of my problems for me on a daily basis. Especially when it comes to Speed and ease of use during quick turnaround projects/deadlines. Because it's easy to learn and quickly concept in the program, it allows me to also learn how to make something rather quickly as I follow along with a tutorial if I am stuck and don't know how to execute a project. The community of Cinema 4D is amazing as well. Cinema 4D has so many great tools for executing motion graphics and dynamics as well. I use that quite often and the program is extremely efficient at it.
Cinema 4D is one of the best 3D software packages I have used. I like the ease of use with Cinema 4D, the software allows users to really jump in and start creating amazing content with a wide variety of tools. The provided support documentation is also another standout feature witch is integrated into the interface. I like the Cineversity content and training which is available to subscription users as well, this is a great model which few other platforms handle so well. I also find the latest additions to the rendering options to be quite intriguing, with the newly acquired redshift render now as an option to purchase along with the base subscription, users can try their hand at a GPU based rendering workflow which is completely different than what C4D has traditionally offered. I look forward to great things ahead with Cinema 4D.
I wish Cinema 4D had a larger user base, and more native content was available. I am constantly converting files from other 3D platforms/ formats to use with C4D, it would be nice to have access to more native content. This would speed up my workflow tremendously. There are a few modeling and texturing features which would be nice to have included in the next update for a better match to other software capabilities.
I use Cinema 4D to create 3D visualizations, the software allows me to quickly visualize ideas and bring them to life to help clients realize my team's creative vision.
I like that is pretty friendly program for one to get into 3D modeling, animation and rendering. I was able to immediately get a pretty good results and able to turnaround projects. It has really help elevate not only my personal artistic abilities, but in help the company create pretty realistic product images. I also am please that it integrates pretty well with Adobe After Effects and Adobe Illustrator. I was able to use these programs that I am familiar with and seamlessly use it with Cinema4d which help with familiarizing myself with the program. It was also able to deal with dwg and that was a boon in creating animations.
For the basics it is intuitive to get what you need done, some of the more difficult animation and effects take some time to learn and find. Thankfully there is a lot of tutorials (Cineuniversity, youtube, Lynda, and forums) makes it a great community to learn with others and make it easier to use. Rendering time, this is a problem across all 3d programs IMO. When you use Mograph, and booles heavily it slows down the preview animation so much. I have to often merge objects into one and flatten materials to help it move in real time. I deal with this a lot not just with Cinema4d but Adobe After Effects. With more RAM, better processor, etc this can be overcome.
It helps in creating products images, I use to do and still do product photography. With Cinema4d I can set different environments and effects to elevate the product images. This has help not only in that regard, but in being able to go back and get the exact angle/style for different people such as engineers, product managers, and marketing are just some of it. It has really help elevate our visual marketing assets.
Mograph and clone features are amazing. It facilitates my workflow
I hope if Maxon buys any of the new render engines such Arnold, Red Shift.. or makes its own
3D Motion Graphics
C4D is a very versatile software and at the same time it is very intuitive and easy to use even for who approach it for the first time. In addition the R21 introduces a lot of great features for animation and modelin.
I don’t appreciate the new pricing policy that force user to pay monthly for a non competitive price compared to the perpetual license.
C4C allowed me to switch form 2D animation to 3D Motion Graphics improving my daily workflow.
When it comes to motion design, Cinema4D sits easily amongst the top 3D model and rendering platforms. Where other tools thrive on the perfect visualization of physical rendering, C4D soars with flying colors above the rest for motion graphics. The ease of jumping right into modeling, the efficiency of the UI, the ease of rendering dynamic simulations, all lend themselves to the overall wonderful experience of working in a 3D program.
As powerful and impactful as C4D is, this tool comes at a hefty price. Thankfully and after my time in the industry, Maxon (the makers of C4D) now offers a new subscription program that reduces the overall cost to the end user - making it more accessible to hundreds of thousands of designers around the world. The only way we had access was to a small select few who could afford to shell out a few thousand dollars or have access to it via our companies/businesses. But now, it’s a great tool accessible to the masses. I’ll be happy to see what comes of this change in the years to come.
Having a 3D tool that can handle a variety of workloads has been super helpful in my industry. The biggest benefit provided was the Team Render Client, a node-based rendering tool that distributes render jobs to a series of nodes. The more we build, the more powerful it becomes. There is no limit to this power and for that we are grateful.
Content creation computer generated imagery.
There's nothing I dislike about this software.
Animation is smoother than other software.
I think, they create very good work environment.For me was the most helpful tools.
I dislike their price, because product is so expensive, I think.
I create my own animations in cinema 4D.Benefits are really fast render and simple tools.