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Kahoot! Reviews: 4.6/5 — Highly Rated
Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
| Capabilities |
API
|
|---|---|
| Segment |
Small Business
Mid Market
Enterprise
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| Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
Compare Kahoot! with other popular tools in the same category.
The ease of use which allows multiple people to join in and play together.
I think some content should be moderated better. Not everything on the platform is great so maybe some should just be private
Fun and interactive learning
I love Kahoot because it makes a quiz that can be done with shared devices or 1:1 and makes it super fun for students K-college. I love adding photos and videos before a question to go off of and I love how competitive it makes my students, very engaging! It also gives you a report afterwards.
I wish it was easier to use and that it tracked more data for me. It is really hard to search the database for pre-made Kahoots made by colleagues. I wish it was sorted by grade or subject.
I'm solving a classroom management issue by making this super engaging
I like that the game is easy to play and can be very educational for students.
I do not like that if a Student uses an inappropriate name - I can not PERMANENTLY get rid of the student. I also do not like how the code can be shared with unauthorized users throughout the school.
I use it a review game for Tests.
I love that this is a free program for educators. However they are able to provide this, I wish more companies would use. It allows for a wide variety of question types and for randomization of questions. Kids absolutely love it. It also provides great data reports after students respond.
It is tedious to enter questions but not sure there's an easier way. It's well worth it for the results.
Increasing student engagement with learning and motivating teachers because kids are more motivated.
I like that it makes learning fun for the students.
I don't really dislike anything about this program.
It can be used to make learning more fun and interactive for students.
Kahoot is great for revising and quizzing information. It's also pretty fun to play and extremely convenient to join through text or online. Students love it because it keeps them engaged. They start asking for notes and other references too.
I don't like how the points are awarded according to how fast people answer questions. I wish there was a better scoring system to demotivate students because students try to make random guesses instead of actually properly answering the questions.
Quizzing, Testing, Reviewing, Ice-breakers
Versatile applications - can be used for education/classroom integration, or just fun activities. I've used it in college courses and at staff parties
Can be complicated for non-digital natives Can be exclusionary for students without compatible phones Strong reliance on connectivity, which can be an issue in some context
Limited business problems. Mostly an education tool
I like the interaction and the kids seem to enjoy the "game" feel to it
Nothing really. It seems to work well. They like it.
class room environment and training
Kahoot is a cool way to generate your own quizzes and fun games which can be used in meetings, classrooms, icebreakers, and any work environment. The reason why I love it the most is that of its ease of use and accessibility.
Unfortunately, it is not compatible with certain devices which causes lag in the delivery of the responses.
I use it for icebreakers in meetings. It works really well when it comes to dealing with new employees in meetings.
I like how it makes quizzes and questions easy for students to work with and that Kahoot is interactive.
I dislike that some students can make weird usernames, which can slow things down.
I can’t think of any business benefits it solves
I like that Kahoot makes students feel like they are involved in a game show. The music makes them feel excited and engaged in the topic. Also, students like that after each question it shows them were they are in their ranking against the rest of the class. This feeds on their competitive natures and encourages them to put forth more effort into their answers on the quiz. If they know what a Kahoot quiz is coming up than they will study beforehand for the quiz so that they can beat their teammates and win whatever prize I am offering.
I dislike that Kahoot doesn't allow for different question styles and formats beyond the basic multiple choice or true or false options that it currently has available. Also, it might be fun to be able to customize Kahoot more by changing fonts, colors, or background schemes.
I am a teacher, not a business person. This question doesn't apply to me.
Different way to learn as it’s more interactive
It’s sometimes slow and glitchy but it’s fine most of them time
Easier to memorise
Great for polling questions during class. Keeps students present
Can't really use for content questions. It is great for polling questions
Student engagement, use of technology to relate to students
Fun tool for learning. It is flexible. It can be used for group activities. Very creative.
Too much fun, sometimes I lose control of the class. It is all good, though.
Too much fun!
It is free and certainly easy to use and integrate.
The entire set up looks childish. The game features make the polling and content it produces look unprofessional. Also it requires access instructions.
We are trying to use it to gather real time data on student interactions. As a free software, it is easy to recommend to instructors.
Kahoot does a great job at providing a fun environment for a short quiz. It is very engaging and most students enjoy participating. You can also use many pre-made quizzes on topics that other people have made.
Kahoot is very competitive, so often students are guessing just to be the fastest person or accidentally click on wrong answer because the device does not show the question or responses. Students are able to create their own names, which can quickly become inappropriate. Because of the nature of the quiz, it takes a long time after each question to regain the class's attention.
I have used this for my student's exit ticket as well as short quizzes. There have also been minor connectivity issues, though I believe this is not as a fault of Kahoot.
Very intuitive and very good with visual and radiological images.
An intuitive Audience response systemthat unfortunately is not beneficial or useful in medical eduction. Not able to expand questions to board formats given the word limit for questions completely handicap the system.
None
I liked that multiple people can play the game at the same time
It takes long to load and sometimes the timing is off
Quizzing
It took teachers into the age of technology with students
Gets old and boring after a couple times playing
Ability to interact with students on course content
Students love this for review games. I like that I can find ready-made kahoots and use those.
I very much dislike the need to write in every single possible answer in addition to each question. Compared to Quizlet or Gimkit, where they take answers from the rest of the deck and shuffle them, Kahoots are very tedious to create. They are also tedious to edit. The extra time needed to create a Kahoot means I use it very sparingly.
Kids love review games with Kahoot.
Increases student engagement in the classroom
Does not allow students to pace themselves.
I use it to get kids more excited to take formative assessments.
During the Kahoot! Pro free trial, it was great to use the online survey mechanic for a group presentation. However, I soon realised I could have achieved what I wanted with the free account version, but despite it wasn't able to get a refund. Do not subscribe for the week trial!
I didn't want a full year subscription, and won't use it over the time period. I did not make the deadline since I had been misinformed about the upcoming apparent payment date which was the deadline to cancel the year-long Kahoot! subscription. I additionally thought in the worse case I'd end up paying for a month of Kahoot!, but had not been informed that it would result in a +$300AUD yearly subscription. I have so far not been able to get a refund.
I've found Kahoot consumer help has been quite challenging to communicate with, as they have closed many of the online forums I had tried to contact them through on their help.website Additionally, even though many people had similar posts or questions, I could not find proof of help or further assistance for their customers. My request for a refund is yet to be accepted or responded to.
it is intuitive but risky, Do not rely on it if You organize an official event/training as this solution is not maintained properly and You do not want to rely on the live solution which can be disappointing.
I bought an access to the kahoot for commercial purposes. And it did not work properly on the conference. People have been connecting through their phones and many of them were not able to connect, sometimes only answers from few people have been counted. It was a disaster! You should not offer that for commercial purposes if this does not work with big groups of people, like 500 people. And do not blame internet: wifi was fine and event with 3G internet it was hanging. This is your kahoot website which is not adjusted to big traffic.
I wanted to check the knowledge from the training but it did not work and I was criticized. And it was my entry to the new organization as a digital manager... What a shame...