Unclaimed: Are are working at Kahoot! ?
Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
| Capabilities |
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| Segment |
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| Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
Kahoot is incredibly engaging! Students love the competitive aspect and the music. As a teacher, I love being able to search questions from other quizzes to add to my own quiz, which saves so much time.
I dislike that students cannot the see questions on their own screen. This had been particularly difficult during distance learning because students need to have two windows up at the same time.
Kahoot has significantly increased student engagement during distance learning. It also has provided additional information to me about my students' understanding on a daily basis. In general, it has improved the distance learning experience for both teachers and students.
Kahoot was extremely helpful with making me pay attention to the lecture and absorb the information. We are all naturally competitive and Kahoot uses this as a way to motivate students to pay attention and focus.
I can honestly say there was nothing I disliked
Focus and attention issues are being solved with Kahoot. It promotes learning and attention to detail in the lecture room.
The fact that students can easily log in to the game without registration. The fact that I can upload pictures easily.
I do not find it easy to copy questions from one quiz to another. I think that it is impossible. I also was trying to put a different time limit to answer but we can only choose the options Kahoot gives us.
None. The benefits are that it just makes classes more engaging.
I love that Kahoot! makes it very easy to create fun and interactive content to use in my classroom. There is virtually no learning curve and the students seem to catch on to how the website / app works almost immediately. I use it for reviewing content that we cover in class and making the content more fun and interactive by including images and trick answer choices. Kahoot! offers a lot of features, even on their free plan, that make creating a game fun and interactive. You can set specific time limits for questions, add images or video clips to make the questions more dynamic, and of course you have complete control over which answers you mark as correct. It does all of the work scoring the game itself and at the very end it shows the top three players. It also has a scoreboard that updates as you play the game to keep everyone interested and up to date on who is scoring the most.
I wish that the premium features were included on the free plan, but that is my personal opinion. The premium plan is not very expensive and I could probably afford to get it myself without having to go through my school district because it really isn't that expensive, but I just see Kahoot! as a fun resource that should be 100% free for everyone.
I am able to review content covered in class with my students and do it in a way that is fun and interactive. It keeps the student's attention and it also helps them to remember important concepts.
Its quick and easy to use, easy to navigate through
There isn't anything that I dislike about this
I do not have any problems with Kahoot, it has always been used for me and works great every time
Interactivity, fun to use, easy to set up; lots of shared kahoots. Easy to create new kahoots.
Nothing; my students love it. They esp. loved to compete among themselves.
Fun way to check for understanding or review specific learning objectives.
I really like Kahoot's point system, which tallies correct responses and the speed of responses to calcuate a score for each user. It's an exciting and competitive game, and brings a lot of fun into quizzing. This software is perfect as a fun way to test participant's knowledge, especially after a training or educational event. The quizzes are fully customizable by adding questions, answer choices, and images. Kahoot also has an excellent library of user-created publicly available quizzes.
Some participants can become distracted by Kahoot's compatitive nature, so it is not alway appropriate for more serious topics or important use cases. Overall, the game is fun, especially for children and young adults, but for every day use it may prove to be a lot of work to create and administer quizzes with little reward.
Kahoot is creat for quizzing students on lessons and trainings. Everyone always stays engaged with the game and the competitive nature certainly makes the day more ineresting and fun.
You can use the app in a different context. In the classroom, like I do (where it's just great), to vote or even to collect data the easy and fast way! The interface is very appealing and the music it plays has become a classic that everyone loves. Creating a Kahoot is very easy and it doesn't take much of your time.
Copying pictures in the browser and directly being able to paste them into the Kahoot would make the life of teachers easier!
Kahoot helps me to teach my class in a fun way. Revising vocabulary easily turns into a game.
Kahoot is simple to use tools and interactive games to help buy participant interest or access their learning.
I dislike that there is a three-tiered membership structure.
Kahoot helps to make lessons or presentations interactive, which increases participant interest.
I love how easy it is to add my own quiz/content as well as use other educators!
I do not like the lagging when streaming at times/music stops.
I am solving classroom engagement. It benefits the kids that do not like to speak up but like to play games and are competitive!