Unclaimed: Are are working at Kahoot! ?
Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
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| Capabilities |
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|---|---|
| Segment |
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| Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
Students are always eager to participate in activities involving games; even at higher education levels, Kahoot has proven to be a great tool to incorporate fun in the class.
The learning curve of getting to know the platform can be challenging for teachers, but so far, so good!
I've used Kahoot for warm-up activities, end-of-class wrap-ups, and group evaluations.
When in terms of online games ,i really prefer this online app, it's easy to search, easy to learn, easy to understand the game mechanics, it gives adrenaline to the participants, another source of bonding with colleagues, another source of fun and games. I This can play with so many players.
That you need fast internet connection to be able to compete. This game need internet to answers the questions, if your internet is slow, you might lose the game.
Boredom, since pandemic face to face gathering is not allowed so we think of another way how to connect with our end-users, not judt by giving them webinars but we can get their attention to listen because theres a kahooy game after.
I love that Kahoot! has an app to help facilitate participation in live quizzes and games. We're all on our phones anyway, so it's a great way to feel like you are playing a game. I also love that there is the option to create your own quizzes, or use premade quizzes (a holiday quiz, for example).
There isn't much that I dislike about this software. It's a great way to encourage live engagement in meetings.
Sometimes, we send out lessons or quizzes through a competitor, and it is easy to disengage or flip back and forth through the presentation to look for answers. With Kahoot, you have to be engaged and answer correctly AND quickly. I think it helps people learn more quickly and feel confident in making quick decisions.
The interaction between my students as they review test questions.
Student errors can be public, which can lower self esteem.
I am solving the problem of getting my students invested in their review work.
Simple to use format makes it easy for me to quickly and efficiently create engaging quizzes for my class. The students are able to play the quizzes as if it's a game and I find that material is retained better.
The subscription for a kahoot over 10 players is somewhat expensive. Most classrooms have more than ten students. I ended up purchasing a subscription but I wish it cost a little less.
I'm able to engage students with interactive play. The material we cover in class is also retained better if they have some way to apply it and Kahoot! makes that easy.
I find Kahoot a fun platform that allows you to create amazing games with fun quizzes. We use Kahoot primarily for team meetups and networking sessions. It is fun and easy to use.
Kahoot has a lot of options for creating slides & polls, but their free trial doesn't allow you to explore those features, which is the only fact I dislike about Kahoot.
Whenever we have a team session or even a client presentation, we often incorporate Kahoot content to make the presentation much more enjoyable. It is an excellent way of getting your team members or viewers engaged.
My students and I love Kahoot! I love the ability to create my own games which we can use to review content or even to pre-assess new content. The fact that the mobile option was added during Covid-19 made the site even sweeter. Teachers can now assign a game and put a start and end time. After that, students who can see who won. This really allows everyone to stay connected even when they are not together. As a fifth grade teacher, I also love the availability of games that were not made by me but are still applicable. If we have extra time, I can load a game on a relevant topic and we are ready to play within only a couple of minutes. Many students thrive on competitiveness and this allows them to give their all.
Can be difficult to track down what student goes with what nickname. Students say that sometimes it glitches and chooses an answer for them.
Formative assessment; distance learning connectivity; intentional review; multiple exposures to the same content; repetition builds mastery
Everyone finds it fun and it also teaches many useful things depending on the topic. IT basically the most fun you can have teaching/learning
I wish more people could join at one time with the free plan
I can effectively teach students topics and they would engage and remember the content
I like that it allows everyone to participate and learn information. It was useful in school to study in a fun and convenient way for all students. It brought students and teachers together in a cool and educational way.
Not much is missing from this product. It can get disappointing when some students choose to make inappropriate names for themselves. However, the teachers are allowed to remove names/students which puts an end to that
The problems of studying are being solved. Some kids cannot find time or effort to study/learn at home. Having this product in the classroom makes learning fun and allows everyone to be involved, especially in an anonymous way.
Students get excited to use this, and that's the best thing about it. Students actually request we use it in class when reviewing content and vocabulary. It's easy to use as a teacher.
The one downside is when a student performs poorly, it can be difficult for them to catch up with points. Low-performing students can get frustrated when they realize they numerically can't win and will shut down. It'd be helpful if there were a mechanism in place to confront this issue.
Kahoot makes reviewing information fun for students and less daunting of a task. It fosters healthy competition among students, especially the team play format. Having students create Kahoot games and individual Kahoot questions is also a great review tool that motivates students. Creating Kahoot questions gets students in the mindset of an expert with the content.