Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
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Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
What I like best about Kahoot! is that it brings a remote team together in a fun and new innovative way! I would highly recommend this app for any remote team!
There is nothing I dislike about Kahoot! It is a great innovative software!
We can solve all sorts of problems with Kahoot simply by bringing Remote Team members together. As mentioned already this software brings coming together virtually to learn new things fun!
Kahoot! is a wonderful tool to get students motivated and enthusiastic about learning. It is easy to use and the students love it. It is clear and quick. There are different games and you can download the reports at the end of the game. The students also love the podium.
Some of the features are not free. Sometimes it is annoying because I just want to use that feature. There is nothing else to dislike. Kahoot added pictures and made the text bigger. We also use folders now.
The students were not motivated. Now they are. Kahoot offers quick revision possibilities. We also use exit tickets. Sometimes we use Kahoot to introduce a lesson.
Kahoot! 360 Presenter Plan has the most attractive features so far. It allows me do conduct polls, brainstorming activities, word clouds and quizzes for my training programs and even during our events.
I love everything about Kahoot! The price may seem a bit pricy. Can they maybe give discounts to long-time clients?
It addresses our concerns on creating and conducting engaging and interactive training sessions and events for our company.
Easy to use and quick set up for training, you can customize and use your own images, can create a quiz on the fly and spice up any meeting or retreat with learning and competition.
I would like to see different options for more remote teams to compete over a period of time.
Need for reinforcement of learning and behaviors. This is a fun way to reinforce learning and make sure the team is on the same page.
The most favourable feature of Kahoot is that the user interface of this platform both for the teachers and students is robust, user-friendly and intuitive which makes creating quizzes fun and interesting. Another thing that I like about this platform is that Kahoot constantly updates the platform and adds advanced features with each release. Recently, Kahoot added the feature of displaying the questions and answers on the users' devices which has proved to be very helpful for me as any meeting disturbance will not affect the test. Lastly, all the participants can see their ranks which person is ahead of them resulting in competition among students.
Various bot hacks and auto-answer hacks have been built for Kahoot Sometimes, my quizzes are flooded with bots which is very annoying. I have to end the Kahoot and restart it to remove the bots. People can join Kahoots with their nicknames so I can't be sure that a person is the real person.
Due to the pandemic when all the schools were closed and education had come to a halt, we were looking for a tool to keep my students engaged and attentive throughout the online classes. We found Kahoot and started using it. We as a daily practice use Kahoot to conduct tests and quizzes in the last 10 minutes of the class to track the academic performance of students and look for areas where they require improvement and the outcome of using this tool was obvious - the performance of all of my students improved and they became more attentive during the class.
Students are always eager to participate in activities involving games; even at higher education levels, Kahoot has proven to be a great tool to incorporate fun in the class.
The learning curve of getting to know the platform can be challenging for teachers, but so far, so good!
I've used Kahoot for warm-up activities, end-of-class wrap-ups, and group evaluations.
When in terms of online games ,i really prefer this online app, it's easy to search, easy to learn, easy to understand the game mechanics, it gives adrenaline to the participants, another source of bonding with colleagues, another source of fun and games. I This can play with so many players.
That you need fast internet connection to be able to compete. This game need internet to answers the questions, if your internet is slow, you might lose the game.
Boredom, since pandemic face to face gathering is not allowed so we think of another way how to connect with our end-users, not judt by giving them webinars but we can get their attention to listen because theres a kahooy game after.
The interaction between my students as they review test questions.
Student errors can be public, which can lower self esteem.
I am solving the problem of getting my students invested in their review work.
Simple to use format makes it easy for me to quickly and efficiently create engaging quizzes for my class. The students are able to play the quizzes as if it's a game and I find that material is retained better.
The subscription for a kahoot over 10 players is somewhat expensive. Most classrooms have more than ten students. I ended up purchasing a subscription but I wish it cost a little less.
I'm able to engage students with interactive play. The material we cover in class is also retained better if they have some way to apply it and Kahoot! makes that easy.
I find Kahoot a fun platform that allows you to create amazing games with fun quizzes. We use Kahoot primarily for team meetups and networking sessions. It is fun and easy to use.
Kahoot has a lot of options for creating slides & polls, but their free trial doesn't allow you to explore those features, which is the only fact I dislike about Kahoot.
Whenever we have a team session or even a client presentation, we often incorporate Kahoot content to make the presentation much more enjoyable. It is an excellent way of getting your team members or viewers engaged.
My students and I love Kahoot! I love the ability to create my own games which we can use to review content or even to pre-assess new content. The fact that the mobile option was added during Covid-19 made the site even sweeter. Teachers can now assign a game and put a start and end time. After that, students who can see who won. This really allows everyone to stay connected even when they are not together. As a fifth grade teacher, I also love the availability of games that were not made by me but are still applicable. If we have extra time, I can load a game on a relevant topic and we are ready to play within only a couple of minutes. Many students thrive on competitiveness and this allows them to give their all.
Can be difficult to track down what student goes with what nickname. Students say that sometimes it glitches and chooses an answer for them.
Formative assessment; distance learning connectivity; intentional review; multiple exposures to the same content; repetition builds mastery
It is easy to use but always surprises and creates fun for the people participating
I think more training is needed when you need to set up advanced options. I have tried the paid version, and a lot of possibilities appear. However, it was too much for me to understand quickly
We use it for Including gamification in our presentations and involve the attendees to check for understanding and attention.
I love that you can quickly search their database for created games that align with the topic you need. While it is easy to create your own game, it is time-saving if you can find one already created.
It is not as useful for math because of time limits and students working at their own pace, unless you make it an assignment and not a live game.
Quick reviews with students. It is engaging and the students enjoy it.
Student engagement. The questions can be assigned so anyone can play at anytime. People are competive and trivia is a fun game. Students and staff get into the Khoots.
Limited number of characters when creating questions and answers. Remotely any set with over 100 questions will crash. Sometimes boys join and then it's not fun.
Checking for understanding and individual self assessment. Students don't realize it's a quiz because it's fun. The when they take the actual assessment they realize some of the questions were in the Kahoot.
The thing I like the most about Kahoot is that it is a fun way to check for my student's understanding of concepts; they get excited to play Kahoot when in actuality, it is actually a test that gives me great information as to what concepts are being mastered and what we still need to work on.
Something I dislike about Kahoot is that it is entirely reliant on technology; if a student doesn't have a laptop or device because they left it at home or it isn't charged, then they cannot participate.
A problem I am solving with Kahoot is that "test taking" is no longer boring; it is fun and requested by my students! It is very easy to create quizzes and input your own questions from you own learning materials.
Being live and interactive quiz platform, it has a great UI and gives an excellent experience. Its easy to use and in most cases, it just needs and the Game pin to join and takes only seconds.
Not really any significant con, but I felt that having transparent analytics on standings of the students on the quiz to even the students will make it much more helpful.
If the network is slow, the app doesn't respond great. It has enhanced my learning experience.
The best thing about Kahoot is that it is a formative assessment that allows me to monitor student understanding of a topic as I teach it, but my students think of it as a game. Because of this, they all participate to the best of their ability and give me the most accurate representation of their understanding.
There's nothing that I dislike about Kahoot, but I would like if it included the ability to import questions from Quizlet or other similar programs.
The most significant benefit of Kahoot that I have realized is that it is a very quick formative assessment that could be plugged into a lesson at any point because students are always eager to play. Students also pay more attention to material when they know they will have a Kahoot on it later.
The easy way to organize quizzes or games in activities like training, seminars, or webinars using the individual devices of the participants like mobile phones, tablets, or laptops. Using this software, the collecting of answers is easy, and get the score of each player and quickly determine who the winner is, mainly if there are many partcipants. It's a fun way to have this kind of software in games or quizzes at this time that everything is almost online. As a participant, I can make my nickname of whatever I want.
Since every participant can make their nicknames, there were times the winners could not recognize them. Hopeful, there is a way to identify the winner in another legitimate way while using the preferred nickname.
Nothing much, it's effortless to use and friendly user. It's a fun way to join the games or quizzes in training or webinars.
I like the online quiz functionality. My colleagues and I have been forced to work remotely the last few months due to lockdowns. We use Kahoot weekly to play fun games together in company wide meetings for prizes. It's a great way to bond with coworkers when working remotely. The quizes are fun and the way they calculate the score is based off if your answer is correct and the time it took you to answer. These games can get very competitive when prizes are on the line! The interface is very user friendly that anyone could figure it out instantly. The way to connect to a game online is also very simple. I like everything about Kahoot!
Nothing comes to mind! The base functionality works great. I wish Kahoot would branch out more into other online games. I am sure that is on their future roadmap.
Connecting with coworkers remotely by playing fun games together over the internet using Kahoot.
My favorite thing about Kahoot is that my students think it is a game and not an assessment or learning tool. Any time I use a Kahoot as a formative assessment at the end of a lesson, my students are excited to play, even at times that they may not have enjoyed the lesson content. In addition, Kahoot offers tools to review your students answers post-game and to break down which questions may need to be covered again before a quiz or test.
The only thing I dislike about Kahoot is that when you're making a custom quiz, images are no longer available from the free version. You can still use GIFs, which work just as well, but I don't know why the developers would remove the images.
The most significant benefit of Kahoot is that it gets students excited to review lesson material. I have never had a student that didn't like kahoots. They all get excited to play them.