Unclaimed: Are are working at Kahoot! ?
Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
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| Capabilities |
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|---|---|
| Segment |
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| Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
The User interface is very engaging and ensures users are easily able to get started with the quiz. Also, we integrated this with Airmeet and it has made process of quiz creation and launch very easy
I feel everything is great, but the user interface should be more customizable. Custom theme options can be very helpful to cover all the case. Rest all is good.
We are using Kahoot to take realtime assessments in online classes. The benefit is that the entire lifecycle of quiz creation and use is really fast. And the reports generated are really useful.
Kahoot has made online quiz taking a really great experience for users. The user experience is great and the process of creating and managing quiz is very smooth.
The User experience on Safari browser can be better. I sometimes felt the application was laggin in Safari browser. Apart from this rest is good. Video based quiz can help.
We are using Kahoot to take online assessment of our user in webinars. Kahoot makes it very fast for users to join and take the online assessment. The Leaderbpard helps in highlighting top performers.
Being able to play as a class competition.
Students have to see the projector to be able to play.
My students are able to review as a class and continue to review individually.
Kahoot is an engaging tool to use in the classroom to assess students or review for a test or quiz informally. Students love the game-like format and earning points! What I like best is that it can used as a study tool. However students think it is a game.
Honestly, there is nothing I dislike about Kahoot or the website. Their website is very user-friendly and easy to navigate. When hosting a game, many options are available that make differentiating the level of complexity for students easy.
Kahoot solves the problem of engaging students in learning, studying, and assessing. Because of the game-like features, students want to play and be involved. This is beneficial to me because when I am teaching if I say that there will be a Kahoot at the end of the lesson, my students will pay more attention. After all, they want to win the Kahoot game.
Kahoot allows students to take a break from the regular "classroom" and break out their phones for a friendly competition while reinforcing topics discussed.
When using Kahoot live in the classroom, it doesn't perform well on wifi. We must have the host on a wired connection.
For us, using Kahoot helps solve the Zoom fatigue that so many talk about.
The way we can answer multiple choice in a meeting
It is at times slow, causing delays and inconvince
It helps to see how the people in the meeting have been and if the message has gotten across
The design and the response time and the ease to use the site are too good.
There is nothing I dislike about Kahoot.
Kahoot is making a student's life so easy and also competitive. It can also be practiced in corporate fun events.
The most helpful thing about Kahoot is that my students actually look forward to playing. Before I started using Kahoot, reviewing with my students was like pulling teeth. Now, they look forward to logging on to kahoot.it, putting in the game code, and reviewing various topics. While it is so easy to create a Kahoot, there are also many premade Kahoots that I can use with my students. This saves me time in planning, which is major for a teacher.
There are no downsides to Kahoot that I can think of. It is a great platform for reviewing and even quizzing my students. There is nothing I would improve with Kahoot.
Kahoot has helped me give my students review time without using the traditional flashcards or calling out questions. My students look forward to Kahoot time in the classroom.
My favorite aspect of Kahoot is because it is a fun approach to assessing my pupils' conceptual understanding. They are enthusiastic about playing Kahoot, but it's an exam showing which concepts they understand and need to be improved.
I am a vast Kahoot fan. I utilize Kahoot in the classroom, and so do my kids. Kahoot is so simple to use and enjoyable to play that I can't think of a single thing I dislike about that now.
It is a terrific approach to engaging and inspiring students as they learn. It's also an excellent method of review. Frequently, I may discover one created by another teacher, duplicate it, and modify it to meet our requirements. This modification has saved a substantial amount of time.
During the pandemic, Kahoot has been an innovative and game-changing platform for all corporates and educational institutes. We can make our quizzes and assignments at our own pace and convenience and set times and categories according to the audience. It provides individual rankings and scoreboards and also a feature for the audience to improve their scores further. The platform interface and its theme is perfect and appealing to all kind of audience.
There are no such downsides to Kahoot, just the fact that it requires strong internet connectivity for the participants to use it. Even with the increase in the number of participants the platform starts to lag a bit which might get a bit irritating for the participants. There should be an improvement in the maximum number of participants to play the quiz.
According to me Kahoothas changed the way of conducting fun trivia and helped the educational institutes and corporates to conduct quizzes and assignments remotely. This has made students and employees more engaged and interested in taking quizzes and assessments.