Unclaimed: Are are working at Kahoot! ?
Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
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Segment |
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Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
My favorite thing about Kahoot is that my students think it is a game and not an assessment or learning tool. Any time I use a Kahoot as a formative assessment at the end of a lesson, my students are excited to play, even at times that they may not have enjoyed the lesson content. In addition, Kahoot offers tools to review your students answers post-game and to break down which questions may need to be covered again before a quiz or test.
The only thing I dislike about Kahoot is that when you're making a custom quiz, images are no longer available from the free version. You can still use GIFs, which work just as well, but I don't know why the developers would remove the images.
The most significant benefit of Kahoot is that it gets students excited to review lesson material. I have never had a student that didn't like kahoots. They all get excited to play them.
I like the versatility of Kahoot and how you can create anything from a study quiz to test retention of material to a fun party quiz you can use for a contest at a holiday work or school party. It can be used for education and fun.
You do have to pay for it in order to get the full experience and having a school or company account is the best way to get all the features, but that requires company approval and only a few people having access to the company/school account depending on the structure of the institution.
For a remote company, Kahoot! has provided ways for our staff parties to be fun and create a sense of community. We get competitive with the quizzes and it's a lot of fun. For classrooms, Kahoot! was a great resource when I was substitute teaching as it kept the students busy and engaged in a fun and productive way.
I love how awesome, fun and interesting Kahoot makes learning. My students and I love using Kahoot to review grammar topics and vocabulary seen in class, we also use it to review history and geography. It's an interactive platform and it allows me to see live progress in my students, plus I love that it allows me to download the score and keep it as a record.
Nothing, Kahoot is amazing and I will definitely continue using it for my class.
I get to practice all kinds of topics with my students while keeping it fun and interactive, they love it just like I do!
I like the funky interface, option to customise quizzes with music and background images. It gives multiple choice, true/false, option to give each question different weightage and availability on mobile phone for easy access. While pluing keep the audience enagged because of the scoreboard appearing after every answer.
If i could speed up the interval time between leadership board and next question screens. It Takes too much unnecessary time to load for impatient minds like mine.
I can make my meetings interactive allowing everyone virtually or physically present to participate.
One of the best things about Kahoot is that everyone is excited to "play" and when you are playing trivia games to learn your processes it tends to "stick". Everyone in our sales department has more knowledge thanks to Kahoot! We all want to play and we all listen to the training and we all want to LEARN the material because we know that there will be a fun way of checking our learning.
I have had a few people on our team tell me that they don't like how long the trivia takes. Some say they would rather take a quiz or something that goes at their own pace. However, the majority of the people on our sales team really like competing against others and they feel like the knowledge stays with them when they are learning.
Learning: We spend our time on Kahoot! learning new information that we are discussing with our clients and potential customers. We also use Kahoot! as a reward for the metrics and activity that we have on a daily or weekly basis.
interactivity, ease of use, large library of quizes.
Too many features are pay to play, too many tiers of membership, it gets expensive for a teacher to afford.
Kahoot is versy usefull for exit tickets, formative evaluation and student surveying.
Kahoot is a great software program that lets you engage with students by making it fun with questions that provide review and a little competition.
Sometimes the premade games aren't exactly what you need or want.
There needs to be more variety of premade games to chose from and make it easier when creating your own.
The engagement factor and how it is adaptable inside the classroom. Students seem to love this program. Great for educational use as learning becomes a game, and friendly competition among students pushes them to understand what the teacher is teaching. I think the ability to add images and Youtube videos to the Kahoots adds even more to the interactivity of the platform. And I love having students create their own games and share those with the class.
Not much honestly. I think Kahoot does everything they set out to do. They have enhanced student data tracking to see past results and statistics. It has changed quite a lot since its beginning, so the look and feel is totally different and will require relearning of the site.
Student learning, student engagement, classroom interaction, studying, and playfulness. Kahoot makes it a fun way to review content before a test, check for understanding, or just make class fun for students. Since the ease of use is high, it also makes for a great way for students to review by creating their own Kahoots and sharing them with fellow students.
The best thing about Kahoot is how it engages the students. They answer questions and can see what their peers are answering. Additionally, they compete with each other but in a way that is friendly. The students are then motivated and engaged in the class content. Other teachers also have created Kahoots that I can publically view and adapt to my class' lessons, which makes it a little bit easier for a teacher to put something together a lot more quickly. The pace can be adjusted to support students' needs.
The only thing that I dislike is the lack of features in the free version. On top of that, they need to be a bit more transparent about their data collection on students. If it could, Kahoot would really benefit from a service that reads the questions aloud in multiple languages. If the question is in English, it would be nice if it read in English. If in German (for example in my classroom), it would be nice if it was read in German.
I am using Kahoot for formative assessments in my German classroom. Students fill in the blanks, choose the correct conjugations, and more. I am able to see my students' progress in real-time and at the end view a report to see which students may require more assistance in the future. In a pandemic world where quizzes and tests are not the ways teachers are viewing their students' progress as efficiently, Kahoot made it a bit more possble this year!
Kahoot è accessibile sia da persone che si sono già loggate, sia da parte di utenti esterni che partecipano alle attività one shot. L'interfaccia grafica è informale, immediata e con layout accattivante. Kahoot può essere utilizzato sia via web che via app e i giochi/attività possono essere condivise con gli utenti sia attraverso link che via qr code.
Non ci sono difetti nella app; l'unico limite è rappresentato dalla tipologia di attività che possono essere impostate. In sostanza, anche se cambiano i contenuti il format resta invariato
Ho utilizzato Kahoot per organizzare dei meeting di gruppo a distanza con dei giochi per incentivare il teamwork. Con Kahoot le persone giocano ma allo stesso tempo a livello di project management si raggiunge l'obiettivo di tenere alto il focus del gruppo, lavorando in modo efficiente e produttivo senza fare pesare alle persone l'obbligo di realizzare un task o lavoro. I benefici principali sono proprio legati al fatto che, con uno strumento informale e simpatico, si realizzano task di lavoro che diversamente potrebbero essere percepiti come noiosi