Unclaimed: Are you working at Sketch?
Sketch Pricing: $12.00 to $120.00/month
Sketch Pricing Reviews
For web and mobile wireframing, visual design, prototyping and handoff to development there's no better application out there than Sketch. The interface is clean, intuitive, and, most of all, powerful. It's easy to create instances of symbols for important/reused components. So versioning is a breeze. I think what makes Sketch such a powerful tool is that it embraces third-party plug ins. So the things Sketch doesn't do, third party developers are creating plug ins to accommodate.
There's not a ton to dislike about Sketch, at least for doing web and mobile design work. It'd be fantastic if there were more photo editing capabilities, so that I could cut Photoshop out of my workflow completely. Additionally, as a vector illustration software, it is not as precise or as robust as Illustrator. So, when I need to create a logo or an icon, the Adobe Creative Cloud is still my go to there. I do sometimes have issues importing vector graphics from other tools (like Illustrator), which can cause frustration. It would really be nice if Sketch could integrate better with Creative Cloud, so extracting assets from Photoshop or Illustrator were easier, quicker and more seamless.
I came to Sketch a little bit reluctantly, after being a pretty loyal Adobe Creative Suite subscriber for a number of years. Ultimately, Sketch can replace much of the Creative Suite for a fraction of the cost. A Sketch license is a one-time $99 fee, as opposed to the $40/month you have to shell out for Adobe's suite of products. And it's integration with other third party tools, means that I can prototype on Sketch, without the need of an enterprise level account with a prototyping web application, so it saves even more money there.
Sketch is very easy to use, and intuitive to learn. The price is absolutely worth it. The price is completely worth it, so if you like the free trial, do not hesitate to make the purchase!
I do not dislike anything about this product.
Sketch is a great way for drawings to be turned into wire frames. I love using sketch because it produces beautiful outputs that are easy to share with teammates and allows me to edit multiple versions of the same project with ease.
I like the user interface. There is an initial learning curve, however it is less complicated than Adobe Illustrator. Ideal for flat vector design.
Creating shapes is a hassle compared to adobe illustrator
Mobile app wireframes and flat vector design. It is very easy to use at an reasonable price
It lets you create wonderful designs by allowing you all the flexibility and speed to compliment your skills and productivity. It allows you to create and customize assistants to get help with your work and to keep constant with your designs systems and recognize issues easily if any. Its insightful interface is feature-rich which allows you to create designs, prototypes, scalable vector graphics, icons, etc, and to customize your workflow.
It is exclusively native to Mac OS, and cannot be used in other operating environments and does not have any mobile app version because it is heavy and tend to consume a lot of resources. Updating the software causes a lot of added plug-ins and features to disappear and it creates difficulties while working with teams. The user needs to add additional plug-ins to get additional tools as per his requirement, manually. Also, its price is too high as compared to other alternatives, otherwise, it is a good tool to use.
You can work individually or in teams and this platform allows you to share your work through cloud-based tools with everyone and can also invite clients. Its features allow you to perform easy and editable Boolean operations, pixel adjustment and enhancement, customization of grids and layouts, scaling the size of the objects through resizing tools, and also contains math operators to adjust attributes such as length, width, etc. You can use a lot of plug-ins and integrations with Pexels, Overflow, etc.
It's much easier to pick up and learn than Adobe products (compare to Adobe XD), and I like that it's an application (not a web app, like InVision Studio) so you don't rely on internet connectivity to work effectively. It has everything you need for prototyping, graphic design, and even a bit of simple illustration. It has great customize-ability with keyboard shortcuts, toolbar placement, libraries, and a whole bunch of plugins that accomplish specific tasks for you more easily. The user base is great and responsive, so if you need help or want to know how to do something, chances are someone's already asked or there's a plugin for it. The price is excellent, with one flat purchase price and then optional yearly upgrade prices (less than the original price) if you want the latest and greatest version. For some people, this is probably so much better than a forced monthly subscription or commitment, especially if you just need it for small things occasionally (and can get away with using an older version that still functions well). The team at Sketch releases updates frequently, and seems to listen to their users for what features we want. If Sketch doesn't do something you need it to right now, chances are it will be able to do that thing soon.
The updates sometimes are a little bug-riddled - usually there will be another followup update for something that breaks the app or is immediately annoying / worse for users (so at least they recognize when it was a bad update) - so usually I don't update until a few weeks/months go by, to make sure they've got it fully sorted out. Mildly annoying to keep dismissing the update popup, when that happens. If you are working with a large file, Sketch does start to run slow: zooming in and out gets glitchy, making a lot of actions in a row gets delayed (like copy/pasting, undo/redo), and saving takes a moment. You'll start to notice the slow down after just a dozen or so mockup screens (or if you have a lot of photos embedded in there, that bloats the size of the file).
I am a UX designer, so Sketch is necessary for my work to create mockups and prototypes. Sketch is much faster and easier than previous software that our company used (Keynote) and is still better than something more complex (Adobe XD). I definitely save myself time by using Sketch over the alternatives.
-I personally love Sketch because the product is my main designing package which gives me an opportunity to bring all my designing skills and ideas into reality. -Sketch is one of the simple designing package and it supports many useful plug-ins which contributes a lot in design enhancement. -This tool provides the user with most reliable functionalities like Vector editing, creating of effective business Logos, quick sketching and also prototyping. -Very lightweight product and excellent one in photo editing, previewing and the tool price and the support team are the best part of this platform.
-No much dislike on Sketch usage, but is sometime operate slowly especially when the user is working or rendering a large Graphics files.
-Easy sketching and previewing. -Vector editing -Designing and creating of clean marketing materials like Logos etc.
High fidelity mockups are important for any product, it helps people prototype fast and ship software more efficiently. Creating these mockups on conventional tools like Photoshop can take long, but doing it with sketch takes far less time. It is a well designed tool and it can be picked up by even non designers quickly. We use this on a regular basis to design our landing pages and outbound email templates.
The price can be prohibitively expensive and Sketch is not available for Linux or Tablets. Also the ability to export to SVGs is finicky sometimes and the SVGs are not compatible with other tools like Canva. The app sometimes consumes a lot of memory and so running multiple apps at the same time would be hard.
Sketch helps me to visualize interfaces before they are coded and implemented. It helps me identify UX issues even before they arise in the prototypes.
Sketch feels like the best UX tool on the market these days. For one of the projects I did, being able to see artboards of all the designs and move pieces between them seemed to make the design process go smoother. It was also easier to create sharable assets, and the whole app seemed to be designed with interfactive design in mind, rather than an afterthought.
It was a bit of a learning curve to use, and a lot of the functionality I wanted lived in 3rd party apps. If those developers stopped supporting, I'd be stuck.
I've been using it for both websites and webapps. It seems to work with other software a lot better for handoff, like Zeplin, making it easier for developers to take over after I design a project.I think it's easier to export assets for multiple platforms, and organize files. After years of being a Photoshop designer, it was challenging to make the jump. It also supports vector drawing, but I still feel more comfortable doing that piece in Illustrator. For companies where cost is a concern, it is a lot cheaper than Creative Cloud, and you probably don't really need a copy of that these days if you have Sketch power users.