Unclaimed: Are you working at Sketch?
Sketch Reviews: 4.5/5 — Highly Rated
Sketch is a vector-based digital design toolkit for the full product design process: native macOS app for design and prototyping, a web app for viewing/inspecting/collaboration, and iOS apps for previews and mirroring. It supports vector editing, components/libraries, prototyping and Smart Animate transitions, developer handoff and export, real-time collaboration, workspace/version history, plugins and a Cloud REST API, and enterprise security features including SSO, SCIM and BYOK. Sketch targets solo designers and teams, with subscription plans for collaborative seats plus an optional one-time Mac-only license for offline use.
| Company | Sketch B.V. |
|---|---|
| Year founded | 2010 |
| Company size | 1000+ employees |
| Headquarters | The Netherlands |
| Capabilities |
AI
API
CLI
|
|---|---|
| Segment |
Small Business
Mid Market
Freelancer
Enterprise
|
| Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Mobile iPad, Mobile iPhone |
| Support | Email/Help Desk, FAQs/Forum, Knowledge Base |
| Training | Documentation |
| Languages | English |
Sketch Pros and Cons
- Strong vector design tools with professional typography and color support
- Mature component/library/symbol system and design system support
- Built-in prototyping with good transitions and overlays
- Developer handoff features including export and inspect
- Real-time collaboration, version history and comment threads
- Native editing is macOS-only; Windows/Linux users rely on the web app for viewing only
- Raster/image editing capabilities are basic compared to dedicated raster tools
- Responsive/auto layout features are less powerful than some competitors
- Subscription costs for collaboration tiers can add up for large teams
- Some features (e.g., MCP server) are not available via the Mac App Store version
The design for different surfaces of the phone and laptop, an online directory, camera, and themes are things that I experienced with are just amazing features. and very easy-to-use environment.
There is nothing to be disliked about the sketch.
Designing my desktop adding themes and camera features and recording it adds to my edits. and many more while exploring it further.
I utilize this to make high constancy mockups. Sketch is a lighter rendition of Adobe Artist, and that is okay by me! It's every one of the rudiments any computerized planner would need or need, none of the pointless elements of Adobe. Simple to send out artboards, limitless working space. Don't bother making layers or add objects to them, they're made consequently.
It would be astonishing on the off chance that Sketch was accessible on iPad, as it would consider more prominent adaptability and comfort in planning in a hurry. With the touch connection point and conveyability of the iPad, it would be a lot simpler to roll out speedy improvements to plans, see them in setting, and offer them with others without depending on a work area or PC.
As I referenced, Artist was a device we utilized not on the grounds that it was perfect, but since it was the most appropriate by then. At the point when sketch came into the image, us UI planners were at long last having a device worked for us, rather than utilizing one and managing, as we did with Artist
Free for education. Can access online Superb Design Can team up for a prototype Can design Designers can use A mac app for designers It has good features with good interface
Not much.Can add some new features. Very big downfall is it is not compatible with other operating systems rather than Mac Operating System.So anyone who doesn't have Mac Operating system cannot use it
Free Planning for education purpose.i'm a Teacher.I use it to teach my students how to draw using sketch.This app is very attractive.I love it.Very colourful so and my students can understand well.
It is advantageous to visualize the design process of the applications and to be able to share them with coworkers.
It is a bit limiting that it only has an application for Mac, the use from the browser is very intuitive, but sometimes it generates some problems with the plug Ins.
the possibility to see a diagram and detect possible failures before the development process is very valuable in my activity
I use this to create high fidelity mockups. Sketch is a lighter version of Adobe Illustrator, and that's just fine by me! It's all the basics any digital designer would want or need, none of the unnecessary features of Adobe. Easy to export artboards, unlimited working space. No need to create layers or add objects to them, they're made automatically.
Creating vector paths is something I'm still getting used to. Its just different from Illustrator, which isn't good or bad. Just takes some time to get used to.
Much quicker and more simple daily work flow.
The plugins are top-notch. Even older plugins and files translate well to newer programs like Figma and XD.
The only main dislike is that Sketch cannot be utilized with PC programmers.
Wireframes, prototypes, task flows, sitemaps.
So easy to just login and create mockups with the preset item in the system. The library of assets makes creating mockups so fast.
Nothing so far all working well with no issues to report.
We can quickly create mockups with no coding needed and show the client a visual rather than spending days coding and programming the real product.
For me, the best benefit of using the sketch for design is the way you create components, and you can reuse those components across all the pages and other features.
For me is a great tool, but I'll like to have some improvements for collaborations and more information or documentation regarding how to build a plugin for Sketch.
Improving the workflow when designing an app or a website, preventing create multiples items that can be made in components and reuse them in multiple pages for a website for example
Sketch is the ultimate design and prototyping tool used for UX and UI. I love being able to quickly create symbols, or even symbols inside symbols, with color variables in order to promptly edit designs and hasten the design process when in a time crunch.
I can't think of any negative content to say about Sketch. Some things change drastically within the UI, so unless you pay close attention to their major updates, you could be forced to relearn where a feature is located.
Sketch helps me create new User Experience flows and allows me to quickly design prototypes that are easily made into live demos.
Simple and easy to use, can design, prototype & share them easily anytime.
Limited to the Mac but still, I don't see it as a limitation, so overall it's fine for me.
Designing & prototyping stuff becomes easier.
Supports our external library called Pebble UI, easily upload icon Its windows-style navigation allows for each project to be kept tidily within. Call out people to review/comment on wireframe
It does not allow more functionalities around animations Having a large number of projects and boards can slow it down Challenging to import frames from other tools like Figma
I am solving essential hi-fidelity wireframe solutions, allowing users to interact with the prototype as if it were a real solution. It helps my designs according to the Persona that I am designing for, and I can receive feedback on wireframes allowing for quicker resolution with constant User Feedback. I can quickly implement Usability Heuristics with a quick turnaround, thus, making the evaluation a lot more slicker
For web and mobile wireframing, visual design, prototyping and handoff to development there's no better application out there than Sketch. The interface is clean, intuitive, and, most of all, powerful. It's easy to create instances of symbols for important/reused components. So versioning is a breeze. I think what makes Sketch such a powerful tool is that it embraces third-party plug ins. So the things Sketch doesn't do, third party developers are creating plug ins to accommodate.
There's not a ton to dislike about Sketch, at least for doing web and mobile design work. It'd be fantastic if there were more photo editing capabilities, so that I could cut Photoshop out of my workflow completely. Additionally, as a vector illustration software, it is not as precise or as robust as Illustrator. So, when I need to create a logo or an icon, the Adobe Creative Cloud is still my go to there. I do sometimes have issues importing vector graphics from other tools (like Illustrator), which can cause frustration. It would really be nice if Sketch could integrate better with Creative Cloud, so extracting assets from Photoshop or Illustrator were easier, quicker and more seamless.
I came to Sketch a little bit reluctantly, after being a pretty loyal Adobe Creative Suite subscriber for a number of years. Ultimately, Sketch can replace much of the Creative Suite for a fraction of the cost. A Sketch license is a one-time $99 fee, as opposed to the $40/month you have to shell out for Adobe's suite of products. And it's integration with other third party tools, means that I can prototype on Sketch, without the need of an enterprise level account with a prototyping web application, so it saves even more money there.
Sketch has its own functionality, I have working with last 5 to 6 year experience in uiux and using this tools, its really amazing tools to me and all designers.
Nothing say like dislike, just because sketch team update it every single error in time and reminds the new version of tool and its really perfect tools so I have no any words.
I HAVE START with Graphics work then Logo Printing media design Business card but now I have purely using to uiux desig. Also it's give to components create, prototype, direct we can update in marvel app syn with prototype.
First and foremost, I love how intuitive Sketch is. You can hop right in and begin (as opposed to the years it takes to become proficient in AI). It's especially amazing for when you're creating multiple artboards.
There are a few glitches here and there, but they're constantly updating & working out their bugs. I wouldn't use it for spreads / layouts, as the PDF export is brutal (exports HUGE and auto-selects all your artboards).
As mentioned prior, I love it for multiple artboards: web ads in 10-15 sizes, digital signs, email & web headers, etc. It's so much simpler than working with multiple artboards in AI.
The simplicity of the program. There are also many great tutorials out there to help you figure out how to use it on your own.
The app keeps closing on me, and I have to go into my applications and re-open it that way. It never stays in my tool bar and shuts down unexpectly. Luckily all the work is always saved.
Design problems. Benefit is that it is easy to use to have multiple collaborators in on the design.
Sketch is very easy to use, and intuitive to learn. The price is absolutely worth it. The price is completely worth it, so if you like the free trial, do not hesitate to make the purchase!
I do not dislike anything about this product.
Sketch is a great way for drawings to be turned into wire frames. I love using sketch because it produces beautiful outputs that are easy to share with teammates and allows me to edit multiple versions of the same project with ease.
The new component thing that makes the work easier just change at one place and it will update that where that has been usded no need to update them manually one by one.
Limited for mac users only. Not for the windows users
The webiste design and mobile applications designs
It is very simple to use, and it has everything you need to draw your design app mockups or any other design you need.
They could create a web version of it, so we don't actually need to download the program into our computer but could use it online
We are designing an app mockups, also architecture design
I love how simple Sketch is to use. I've gotten incredibly used to the shortcut keys and since it's so common, it's always easy to find a quick tutorial on YouTube.
The biggest issue I regularly have with Sketch is if my file is pretty large (40+ artboards), it takes a long time to download and open the file and making updates can lead to a loading spinner.
As a full time UX designer, we do all of our ideation, wire-framing, and high fidelity mock-ups in Sketch and then use the plugin "Craft" to link to InVision for prototyping. Sketch makes it very easy to design screens and make updates.
Sketch focuses exclusively on what you need to design digital interfaces for screens. No more, no less. It lends itself greatly to designers working with development teams in modern, component-based tech stacks.
Some of the cloud-based features seem more like an afterthought and are trickier than the base feature set. For example, hard to remember to embed fonts the first time when saving any new document to the cloud.
Quickly and cheaply iterating on visual designs and wireframe workflows without spending development dollars. Once your dev team is familiar with Sketch, it becomes very easy to move quickly back and forth between design and development iterations.
Sketch has evolved and changed over the last several years to provide comprehensive design and prototyping features.
Wish that Sketch. Adobe XD and Figma could work more interchangeably together as it is often necessary to move between tools with same files. Symbols get lost when importing and exporting.
Low-fidelity wireframing, high- fidelity UI screens. I have not used the prototyping tools as much. Want to investigate the newer specification tools as w have been using Invision for this function.
It is easy to use. As an engineering student, I have used sketch to design many mechanical components.
It should include more features for 3D design.
Designing custom parts for robots can be tedious. Sketch allows users to design such parts easily.
The ease of use Creating illustrations using it One time purchase
Need to have interactive prototype to it like XD
Wireframing Vector designs
I really like the new Teams Sketch! The real time collaborative feature is great
I have been unable to find a way to insert a video in to Sketch, which has been frustrating. I also get a little confused with some of the features that are not as intuitive to use.
Making a ton of wireframes and working closely/simultaneously with the creative teams
The upsides of Sketch are that the product features and maturity are very high. We use it internally here and it's been excellent in keeping up with the pace of the changing product design environment.
It lacks a very critical feature that I know they've made efforts at resolving, which is real-time collaboration. As we continue to WFH, remote teams have a big need to do co-creation and collaboration.
We're creating new design features that help make things easier to buy, comprehend and use. We're using sketch both as a design tool and also as an alignment tool, to communicate with stakeholders about functionality, product fidelity, and UI.
I like how Sketch suggests artboards from the get-go at the sizes of different screens designs most commonly use. They make it very easy to copy, drag, and arrange your different artloads (which are also labeled!). The plugins for Sketch also makes your workflow so much easier. For example, the plugin Craft, allows you to quickly generate relevant dummy images, names, locations, copy, etc, that you need to complete your mockup. What is probably the best feature, is the ability to create vector pixel perfect designs in a platform that is, for the most part, easy to use. It is super easy to scale a design up or down because everything is in vector format. The other best feature is their symbols. The ability to create one object, for example with dummy copy, and then have the design stay the same throughout your file but change the copy is amazing. Also, if you were to change the color of that object and have it reflected EVERYWHERE in your file is just amazing helpful in terms of ease of use and time saving.
As someone who is very used to Photoshop and keeping very organized folders, there will be an adjustment period for you when you start to use Sketch. Instead of nesting layers in different folders like one might do in Photoshop, if you do this in Sketch, you will constantly have to click down to the right layer, use Command and click to find it, or you will end up moving everything in the parent folder all the time. I personally had to adjust my style of grouping layers, to allow everything to be as close to the parent folder as possible. This makes my folders and layers slight more disorganized, but easier to work with in Sketch.
The problems I am trying to solve using Sketch is creating wireframes to design a software platform that range from low to high fidelity, with multiple designers working on each element. Sketch helps us maintain consistency and easily trade files between us. The benefits we are realized are having everyone all work on the same platform, the ease of use of this platform, ease of maintaining consistency in the designs by using symbols, and creating vector pixel perfect designs that are optimized to hand off to developers.
How quick & easy it was to prototype using the official UI kits.
I had to keep paying for the current version if I wanted the newest UI kits. Sometimes the app would crash without autosaving my work.
Wireframing, prototyping, mockups, icons, vectors, and interactions. Quick and easy to do these things.
Working on sketch is awesome. My transition from Adobe XD to Sketch was a good learning process as it was a new tool and with the same kind of work that I did on XD I can do it on sketch with much ease and also we can collaborate it with Zeppelin for development and stuff and that was also one good thing that I don't have to give everything in SVG format to the developer as the developer had sketch installed and we did the work together. I was having a problem in color picking where I have to go to a site for choosing the shade of the specific color I needed. But in sketch the process was so simple, I reduced the transparency and the color code was changed accordingly.
Could have a web version as the Figma has. I've been a user of Adobe XD and after changing to Sketch I felt the difference in tools like zooming in and out. It is quite the opposite and it took some time to handle it. It has a file workspace and all but it could've been better if it had a web version to work on
File sharing with fellow developers and designers for suggestions File handling - Heavy file was handled with ease and I could work properly
Sketch is an intuitive prototyping application for web and mobile applications. It has a vast library of assets for prototyping and allows you to create production-grade designs. Sketch makes it easy to export your design through layers to send to the development team. Sketch integrates seamlessly with other prototyping applications that support interactive prototypes.
You need an existing understanding of layers to get started; you need to keep the application updated for the best experience
Prototyping and Developing Assets for Mobile applications
It was very convenient to manage each UI component as an Asset. The method of using details is very flexible and easy to manage. Continuous updating is also a significant advantage and has recently with collaborative features. Numerous plugins provide a great benefit. Separate a plug-in, the operation speed improves. To biyakjjeogeul It is speedy, and it responds very well to each device. It is optimized to mark up the results.
Regrettably, it is only available in MAC OS. Settings are sometimes reset when using updates or products for a long time. It is very inconvenient.
Previously, UI work was with Photoshop. It was difficult to separate components and manage styles separately. But through sketching, various artboards. Response by size. Through the style guide, speed of work has improved dramatically, and communication has become more accessible.