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Unclaimed: Are are working at InVision ?
InVision is a collaboration and prototyping software designers use to create interactive design prototypes. The platform allows users to share their work easily, thus allowing for easier design collaboration. It also offers presentation tools and provides a platform by which people can easily provide feedback.
| Capabilities |
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|---|---|
| Segment |
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| Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
I love how you can show the ux of a design mock up and allows the client to hover,, click and show the potential interaction of a web design. I also love the 'mood board' feature to show a client your idea for their branding and also receive mood boards for inspiration from clients.
When I upload a PDF to the board, it does not render correctly.
When showing a client a design, sometimes receiving feedback is difficult knowing what part of the design the client is referring to. When using the commenting section it makes it easy and seamless for me to see what the client is referring to when providing feedback.
I upload the designs to the website for easy design reviews, to prototype it in the browser and for the devs to use inspect for easy front end questions. Inspect really changed the game for us!
The prototyping tools are hard to use and if you are constantly changing the art boards (as I am) then you are breaking all your clickable elements all the time. So i never make anything clickable, which suck becasue that would be so great. If I was working with clients and not an internal team this would be a dealbreaker for me.
We are a start up making a tech product. We use invision for all our designs and every version we have ever made. I really like using invision on mobile, gives you a really good sense of how the app is going to feel.
It's honestly hard to remember how we used to do digital work before we used Invision. At first, it changed just the way we presented final designs to clients. Then, it became the core way we test wireframes and designs during user testing. I'm very impressed by constant iterative improvement to the core product, screen design prototypes, as well as amazing newer features such as Inspect, which has recently revolutionised our development handovers.
Honestly, very little at all. My only (hopefully irrational) dislike isn't really a dislike — it's a fear that Invision will be bought by Adobe and absorbed into their software meat grinder in the future.
Showing clients websites and apps in a realistic fashion — on a big screen for presentation, or on mobile devices for testing. Before Invision, websites were often shown to clients in unrealistic PDF or Powerpoint presentations — nothing was scaled correctly and they certainly weren't interactive. This means that clients have a better understanding of the designs early in the project, and are less likely to brief in last minute changes late in development.
I love the beautiful, clean interface. It's simple to use and a very professional way to send clients a mood board to get their feedback. It keeps my desktop clean of screenshots and its great way to be able to look at curated sets of inspiration for various projects.
There's nothing that I would change! Used to be really bothered by how the comments were handled on the photos, but it got fixed and now it's amazing! Well done all!
Inspiration organization and beautiful, professional way to send mood boards to clients.
The editing tools make it easy for pros and beginners to navigate and complete projects from remote locations.
It's sometimes difficult to navigate a project if you are not familiar with the tools and how they work (e.g. moving page, mouse clicks, etc.)
I use InVision with our web development team to work on wireframes and workflows that require visual references and real time edits.
we use this regularly at fond. Invision is by far been the best way we've found to minimize the cognitive barrier that exists between design specs and a functioning site.
Invision seems buggy. I often experience the same bugs I experienced since I tried it a year ago, seems like there's no development on this front.
Monetizing?
I can't speak highly enough about inVision. The app makes editing and collaborating intuitive and easy. The designers and PMs at inVision really understand the use cases and respond well to feedback.
My only gripe with inVision is that there are slow load times in the Free Hand app when there are a lot of wireframes and sketches.
Sketching and mocking up designs for our application.
This is a great prototyping tool. It's handy for teams because you can leave and respond to notes anywhere on the page. It's also great for clients so they can get a feel for how the site will flow.
It's a little awkward to set up things like sliders. And you can't have multiple hover and click effects on one element. So, for example, if you wanted a button to change color on hover, and then go to a new page on click - it's super awkward to set up as you can't layer one hotspot over another. There are workarounds but they can be time consuming.
It's perfect for showing designs to a client, and pre-empts questions like "But what will happen if a user clicks this?." Both clients and team member can leave and respond to comments, and you can click on any element on the page to leave a comment there. This maybe QAing a design really easy.
Every time I think to myself I want a new feature, it shows up a few months later. The customer service is top notch as well. The product is very easy to use, very intuitive and you can do just about anything with it.
There's some basic animations I'd love to be able to make, and some things like being able to link from one slide to a certain spot on another slide. It doesn't work well in Firefox.
Our clients never used to understand the flat PDF proofs we'd send. With InVision they really get what's going on.
I love that I can create an interactive feeling for clients without knowing a lick of code.
Sometimes getting a client familiar with how to use the comment features is a hurdle, especially if their role is outside the design/ux industry (but easy to overcome with a walkthrough) - just not as intuitive for them.
I create branding comps of websites for clients, and love being able to show what clicking around a page would do without having to invest in coding while we are adjusting the look and feel. Also love to use it as a way to communicate directly with the developers and easily and clearly capture questions and feedback.