InVision is a collaboration and prototyping software designers use to create interactive design prototypes. The platform allows users to share their work easily, thus allowing for easier design collaboration. It also offers presentation tools and provides a platform by which people can easily provide feedback.
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Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
Invision is very easy to use. It needs no training whatsoever. It also allows easy sharing.
Nothing comes to mind. But if i have to say something, i've had invision mess up ordering of my images a few times. Might have been a bug too.
We were trying to design UI and get approvals from potential users. It was very easy to depict the flow and make the users understand.
I love all the tools inVision provides to present mockups to clients.
Not as flexible when it comes to organizing my projects.
Some of my older clients struggle to understand static images of a website or app mockup, so InVision helps me present them in a way that they can understand.
Invision has been a key component of my work life for the last few years, using it to design all kinds of prototypes and MVPs with collaborators in my office or across the world. The comment system is easy, the swimlane capabilities are useful in some circumstances and obviously the sync features work incredibly quickly.
Occasionally the dimensions of visuals don't work great with the UX of Invision, but generally it works well enough.
Collaboration on visual projects to replace back-and-forths over email on agile design changes.
I love the ability in InVision to save patterns of hot keys so when you're tagging several screens that all have the same interactions, you can easily apply the hot keys.
I dislike the language and functionality of swiping left and swiping right. I often feel like those movements don't function the way I want them to and when they do work, the visual appears clunky. It would be nice to have smoother transition options.
I use InVision to prototype apps and websites for user testing purposes. I've integrated InVision with sites like usertesting.com and have had plenty of success. It's great when the users can easily test out the prototype and send feedback.
I like that you can easily upload mockups to share both internally and externally as well as comment directly on a section for changes/updates
I'm sure there's a lot more to the product that I have not familiarized myself with yet, but for now I have no complaints.
We are able to share mockups with clients, sent and resolve comments/changes directly on the mockup and upload new mockups in it;s place.
The ability to create mobile and desktop prototypes quickly and easily. Inspect enables my developers to build sites that are spot on to my designs.
It goes wrong quite often and comes up with error messages. Also, sometimes I have to set the fixed header twice as the first time it doesn't seem to work. I wish I could upload a transparent png file and make it a fixed header.
The main problem InVision solves is overcoming the challenge of showing clients how their new website will actually feel in terms of the user journey. The main benefit is the website prototypes we produce in InVision are commented on and signed off by clients and our developers use this as our central hub to develop our websites from.
Invision has come a long way in just the year or so that I've used it. They are constantly upgrading the functions that it can do making it as easy as dropping in your jpegs, pngs, psds and half the job is already done. Really helps clients fully understand how a website/app is going to function and flow with just clicks of a button.
Would be nice if a sticky nav could be implimented, but I'm sure that's in the works!
Clients understand this mock-up MUCH better than just sending them a PDF of jpegs. Easy for them to make notes for us to make edits right away.
InVision is the best prototyping tool for putting together flows in just a few minutes. By simply creating hotspots on different screens, you can create a prototype that feels real and even works on mobile. You can customize transitions, share prototype links, allow your team to comment right on the prototype, etc. InVision as a company seems to be really invested in the design community, as well. They constantly seek feedback from its users, and are consistently growing their footprint as far as features they provide. For example, outside of providing a top notch prototyping product, InVision has been growing its Craft Sketch plugin, which allows designers to quickly pull stock images, pull real data from the web or json, sync to existing prototypes and even create new prototypes right from Sketch.
InVision still has a long way to go when it comes to prototyping interaction design patterns outside of screens transitioning from one side or another.
Creating prototypes enables designers to share our ideas with cross-functional partners. This is a key aspect of communicating our work— having the ability to put together a working model of the project as opposed to showing individual screens not only feels more "real" but it enables better conversations with partners and clients.
prototyping interface, blog, files sync.
Sometimes, the prototyping tools are limiting and the comments system has bugs.
The main problem that I'm solving is the fact that I mostly work away from my clients, I use Invision to keep the communication about the products I design in one place.
The new syncing feature. Allows for quick changes and reviews.
Not enough animations. Also, there seems to be problems when the document is too long (mobile instances).
It allows us to show clients a "working" prototype that is simple to use.
InVision mostly just gets out of your way. You load it up with some comps (or let it auto-load using the Craft plugin with Sketch) and tie them together into a clickable prototype. I spend less time explaining interactions to developers who are trying to execute my UX design work and more time doing design work.
I wish there was an easier way to componentize designs so I could spend less time making iterations of mockups for different user actions.
We use InVision to get buy-in from stakeholders and to hand off designs to developers for execution. The benefit is a much richer experience than you get with paper or static prototypes.
I love the beautiful, clean interface. It's simple to use and a very professional way to send clients a mood board to get their feedback. It keeps my desktop clean of screenshots and its great way to be able to look at curated sets of inspiration for various projects.
There's nothing that I would change! Used to be really bothered by how the comments were handled on the photos, but it got fixed and now it's amazing! Well done all!
Inspiration organization and beautiful, professional way to send mood boards to clients.
we use this regularly at fond. Invision is by far been the best way we've found to minimize the cognitive barrier that exists between design specs and a functioning site.
Invision seems buggy. I often experience the same bugs I experienced since I tried it a year ago, seems like there's no development on this front.
Monetizing?
I can't speak highly enough about inVision. The app makes editing and collaborating intuitive and easy. The designers and PMs at inVision really understand the use cases and respond well to feedback.
My only gripe with inVision is that there are slow load times in the Free Hand app when there are a lot of wireframes and sketches.
Sketching and mocking up designs for our application.
This is a great prototyping tool. It's handy for teams because you can leave and respond to notes anywhere on the page. It's also great for clients so they can get a feel for how the site will flow.
It's a little awkward to set up things like sliders. And you can't have multiple hover and click effects on one element. So, for example, if you wanted a button to change color on hover, and then go to a new page on click - it's super awkward to set up as you can't layer one hotspot over another. There are workarounds but they can be time consuming.
It's perfect for showing designs to a client, and pre-empts questions like "But what will happen if a user clicks this?." Both clients and team member can leave and respond to comments, and you can click on any element on the page to leave a comment there. This maybe QAing a design really easy.
Every time I think to myself I want a new feature, it shows up a few months later. The customer service is top notch as well. The product is very easy to use, very intuitive and you can do just about anything with it.
There's some basic animations I'd love to be able to make, and some things like being able to link from one slide to a certain spot on another slide. It doesn't work well in Firefox.
Our clients never used to understand the flat PDF proofs we'd send. With InVision they really get what's going on.
I love that I can create an interactive feeling for clients without knowing a lick of code.
Sometimes getting a client familiar with how to use the comment features is a hurdle, especially if their role is outside the design/ux industry (but easy to overcome with a walkthrough) - just not as intuitive for them.
I create branding comps of websites for clients, and love being able to show what clicking around a page would do without having to invest in coding while we are adjusting the look and feel. Also love to use it as a way to communicate directly with the developers and easily and clearly capture questions and feedback.
The fact that it's extremely user friendly and has the widest available transitions as compared to competitors.
I dislike the piece where it isn't in built within sketch but has a plug in. Adobe xd in its beta version has this integration which is helpful.
It's super easy to bring your ideas to life and simulate them real time and show your stakeholders how it would look. Saves the time for back and forth wastage.
Liveshare is amazing! Our clients had such a clear picture of our vision with this feature.
Rearranging tiles in the boards mode is very finicky and sensitive.
Easy to learn light prototyping, presentations
That you can walk a client through designs and they can see how pages react to each other by using hot spots
That you can't automatically sense the buttons for suggested hot spots and you have to manually do it for each one
That clients can't "invision" how a website will function based on jpgs. It helps them see the user flow and why things were done in a certain way.