Unclaimed: Are are working at InVision ?
InVision is a collaboration and prototyping software designers use to create interactive design prototypes. The platform allows users to share their work easily, thus allowing for easier design collaboration. It also offers presentation tools and provides a platform by which people can easily provide feedback.
( 1 )
Capabilities |
|
---|---|
Segment |
|
Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
The fact that it's extremely user friendly and has the widest available transitions as compared to competitors.
I dislike the piece where it isn't in built within sketch but has a plug in. Adobe xd in its beta version has this integration which is helpful.
It's super easy to bring your ideas to life and simulate them real time and show your stakeholders how it would look. Saves the time for back and forth wastage.
I love how clean the UX is, the ease of set up and interactivity
Only gripe is that when using for user testing I often hear or watch users have difficultly finding the page/slide arrows. Could simply just be a lighter color.
It's been integral for our user testing and understand how customers use our products
Liveshare is amazing! Our clients had such a clear picture of our vision with this feature.
Rearranging tiles in the boards mode is very finicky and sensitive.
Easy to learn light prototyping, presentations
That you can walk a client through designs and they can see how pages react to each other by using hot spots
That you can't automatically sense the buttons for suggested hot spots and you have to manually do it for each one
That clients can't "invision" how a website will function based on jpgs. It helps them see the user flow and why things were done in a certain way.
Incredibly simple to learn, a beautiful UI/UX
It crashes more often than I would like (but sometimes it's a browser issue).
Redesigning software, creating a mobile application prototype, and web design layout.
with craft the tool becomes great to use without ever having to leave my native design environment
obviously is a prototyping tool, but less attention goes into process (feedback/looping) other than freehand.
user experience. working through hotspots like a user is helpful
It makes prototyping an entire website or mobile app incredible easy. With global styles it makes for really quick editing across multiple screens. Craft Manager is like magic to me… The combination of Sketch and InVision makes designing in Photoshop seem stupid. The UI is pretty easy to grasp and everything is so much more intuitive.
As of now, I am unclear what I should be using more of… InVision Sync, or Sync by Craft Manager, which is currently still beta. Working with overlays can be tricky and I think it helps to know very minimal, basic CSS to understand some of the positioning effects.
This helps bridge any gaps between clients, designers and developers. With Inspect, developers never have to do any guessing and the assets are already to go for download. Craft Manager's style guide feature is something I have been looking for for a very long time. In just the click of a button, you can edit colors and type across an unlimited number of screens in just the click of a button.
What I love about InVision is the ability (for multiple people) to comment on specific points of an image. For any kind of design, this is incredibly helpful. I also love the timeline feature, which allows you to see the history of a given screen (e.g. when you update an image, the older versions are still visible so that your progress is logged). It's also very intuitive, as well as user friendly.
What I dislike about InVision is that all the features that I love are only available with an high tier account. When using InVision with my company, the product is fantastic. However, I recently wanted to try it for my freelance work and purchased a separate personal account that was much more difficult to use. Comments weren't as organized, threaded comments weren't available, and even ease of commenting on a specific point in the image was more difficult (usually you can click the image and comment; instead, on a low tier account, you have to click a button that then allows you to click the image to comment, and even then, your comments show up all in one big sidebar, jumbled together).
It's so much easier to discuss visual projects with InVision. InVision decreases the number of meetings we have to have and allows us to discuss issues in between meetings with clarity.
Invision is constantly improving, with their recent rollout of Boards to help with moodboards. The fields to help with more realistic transitions between screens to account for mobile transitions, modals, back buttons, etc. Adding on the ability to group sections has been helpful for organization, as well as being able to test the
Because Invision is still built on screen-based prototyping, there is no way to accommodate for layer specific updates or updating states (e.g. button click). It is likely difficult to do this type of layer group-specific interaction, but without this, it feels only marginally better than animating screens in Keynote.
Prototyping gives a much better context of how a mock is designed to be used, and most effectively communicates the flow of pages within an application. When there are multiple interactive points in a mock, Invision really shines in helping explain how a page's navigation and user flow come together to guide users in task completion. Getting to see the interactive mocks live on a phone or web page can really help clients and stakeholders visualize the impact of a change in design. Of course, showing mocks also gives us the option to do user testing before investing in expensive development processes.
Its integration with Sketch via the Craft plugin is seamless. The ease-of-use within the app is also very easy to pick up and understand. Adding screens and hotspots enables the creation of quick, testable prototypes.
Every so often the service goes down (due to its large userbase). And some power-user features UX issues tend to not get fixed (like selecting a screen for overlays among 50+ screens is cumbersome).
InVision enabled the company to get away from sending JPGs and PDFs and preview designs in a much more realistic format — whether it's in the browser or an app window. This has been a huge benefit to the company in itself. Seeing things in context changes how clients and colleagues interpret and interact with the design — feedback is much more helpful.