Unclaimed: Are are working at Kahoot! ?
Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
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| Capabilities |
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|---|---|
| Segment |
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| Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
I love how Kahoot allows all of my students to interact with class materials. Since they now all have laptops or tablets, it is easy for them to get on Kahoot and play the games that I create or find for them. Kahoot is one of my favorite ways for them to study or review materials, as well as to see what they know before we start different topics.
Kahoot is so easy and fun to use that there is truly nothing I dislike about it. I used Kahoot and school, and now my students use it as well. I am a firm believer in Kahoot.
The greatest benefit of Kahoot is that it helps my students learn and review. It is also a ton of fun, as the students are able to compete based on speed and what they know.
It is easy to use but always surprises and creates fun for the people participating
I think more training is needed when you need to set up advanced options. I have tried the paid version, and a lot of possibilities appear. However, it was too much for me to understand quickly
We use it for Including gamification in our presentations and involve the attendees to check for understanding and attention.
I love that you can quickly search their database for created games that align with the topic you need. While it is easy to create your own game, it is time-saving if you can find one already created.
It is not as useful for math because of time limits and students working at their own pace, unless you make it an assignment and not a live game.
Quick reviews with students. It is engaging and the students enjoy it.
My students absolutely love Kahoot! It keeps them engaged and keeps review fun and active. Everyday they ask to play. I love how simple it is to set up and project on a screen.
Some of my students will cheat, waiting for other students to choose their answer. It might be beneficial to have an option to type in the answer, rather than choosing a shape. I also would like a better way to print and share results with students and parents.
Engaging way to review learning material
Student engagement. The questions can be assigned so anyone can play at anytime. People are competive and trivia is a fun game. Students and staff get into the Khoots.
Limited number of characters when creating questions and answers. Remotely any set with over 100 questions will crash. Sometimes boys join and then it's not fun.
Checking for understanding and individual self assessment. Students don't realize it's a quiz because it's fun. The when they take the actual assessment they realize some of the questions were in the Kahoot.
The thing I like the most about Kahoot is that it is a fun way to check for my student's understanding of concepts; they get excited to play Kahoot when in actuality, it is actually a test that gives me great information as to what concepts are being mastered and what we still need to work on.
Something I dislike about Kahoot is that it is entirely reliant on technology; if a student doesn't have a laptop or device because they left it at home or it isn't charged, then they cannot participate.
A problem I am solving with Kahoot is that "test taking" is no longer boring; it is fun and requested by my students! It is very easy to create quizzes and input your own questions from you own learning materials.
Being live and interactive quiz platform, it has a great UI and gives an excellent experience. Its easy to use and in most cases, it just needs and the Game pin to join and takes only seconds.
Not really any significant con, but I felt that having transparent analytics on standings of the students on the quiz to even the students will make it much more helpful.
If the network is slow, the app doesn't respond great. It has enhanced my learning experience.
The best thing about Kahoot is that it is a formative assessment that allows me to monitor student understanding of a topic as I teach it, but my students think of it as a game. Because of this, they all participate to the best of their ability and give me the most accurate representation of their understanding.
There's nothing that I dislike about Kahoot, but I would like if it included the ability to import questions from Quizlet or other similar programs.
The most significant benefit of Kahoot that I have realized is that it is a very quick formative assessment that could be plugged into a lesson at any point because students are always eager to play. Students also pay more attention to material when they know they will have a Kahoot on it later.
The easy way to organize quizzes or games in activities like training, seminars, or webinars using the individual devices of the participants like mobile phones, tablets, or laptops. Using this software, the collecting of answers is easy, and get the score of each player and quickly determine who the winner is, mainly if there are many partcipants. It's a fun way to have this kind of software in games or quizzes at this time that everything is almost online. As a participant, I can make my nickname of whatever I want.
Since every participant can make their nicknames, there were times the winners could not recognize them. Hopeful, there is a way to identify the winner in another legitimate way while using the preferred nickname.
Nothing much, it's effortless to use and friendly user. It's a fun way to join the games or quizzes in training or webinars.
I like the online quiz functionality. My colleagues and I have been forced to work remotely the last few months due to lockdowns. We use Kahoot weekly to play fun games together in company wide meetings for prizes. It's a great way to bond with coworkers when working remotely. The quizes are fun and the way they calculate the score is based off if your answer is correct and the time it took you to answer. These games can get very competitive when prizes are on the line! The interface is very user friendly that anyone could figure it out instantly. The way to connect to a game online is also very simple. I like everything about Kahoot!
Nothing comes to mind! The base functionality works great. I wish Kahoot would branch out more into other online games. I am sure that is on their future roadmap.
Connecting with coworkers remotely by playing fun games together over the internet using Kahoot.