How Much Does a Minecraft Server Cost per Month?
A Minecraft server costs between about $2 and $50 a month, and the entire spread is RAM.
Not player slots, not CPU, not the number of features on the comparison page. RAM is the spec that decides whether your server runs or dies, and it’s the one every host quietly charges for.
So there are only two numbers worth working out: how much RAM your server type needs, and what each host charges per gigabyte. Get those and the whole category becomes legible.
RAM first, because it sets everything else
The most useful sentence I found while researching this, from a host’s own sizing guidance: a vanilla server with 50 players needs less RAM than a modded server with 5 players.
That’s the thing people get wrong. Player count is a minor variable. Mod count is the major one.
| What you’re running | Players | RAM |
|---|---|---|
| Vanilla survival, friends | 1–10 | 2–4GB |
| Vanilla / Paper, small community | 10–30 | 4–8GB |
| Paper with plugins | 30–60 | 8–12GB |
| Modded Fabric or Forge, light pack | ~5 | 6–8GB |
| Modded, ~20 players | 20 | 12–16GB |
| Large modpack (ATM10, RLCraft) | 1–5 | 10–16GB |
| Large modpack, heavy automation | 10+ | 16GB+ |
Read the two bold rows against each other. Five friends on vanilla fit in 2–4GB. The same five friends on All The Mods 10 need 10–16GB. Same people, same world, four times the server.
Rough per-player rules exist — roughly 200MB per player on vanilla, at least double that modded — but they’re a rounding error next to the modpack decision. Budget for the pack, not the party.
What each host charges per gigabyte
Now the prices, normalised. These are recurring rates — what you pay ongoing, not the first-month discount most of these hosts lead with.
| Host | Plan | RAM | Monthly | Per GB |
|---|---|---|---|---|
| Hostinger | Game Panel 8 | 32GB | $49.99 | $1.56 |
| Hostinger | Game Panel 4 | 16GB | $28.99 | $1.81 |
| Hostinger | Game Panel 2 | 8GB | $14.99 | $1.87 |
| Hostinger | Game Panel 1 | 4GB | $11.99 | $3.00 |
| Apex Hosting | 8GB | 8GB | $27.99 | $3.50 |
| Apex Hosting | 4GB | 4GB | $14.99 | $3.75 |
| Apex Hosting | 6GB | 6GB | $22.49 | $3.75 |
| Shockbyte | Emerald | 8GB | $31.99 | $4.00 |
| Shockbyte | Redstone | 6GB | $23.99 | $4.00 |
| Shockbyte | Cobblestone | 3GB | $11.99 | $4.00 |
Two patterns jump out immediately.
Shockbyte prices at exactly $4.00 per gigabyte, at every tier. Cobblestone, Redstone, Emerald — the names are decoration on a linear price list. Its 17GB+ custom tier lands at $3.99/GB. That is admirably consistent and also means there’s no volume discount at all.

Hostinger is roughly half the price per gigabyte and is the only host here that gets meaningfully cheaper as you scale — $3.00/GB at 4GB down to $1.56/GB at 32GB. At the 8GB tier where most modded servers live, it’s $14.99 against Shockbyte’s $31.99 for the same memory.

Apex sits between them at $3.50–3.75/GB, and is transparent about what each tier handles — its 4GB and 6GB plans are labelled for “basic servers & some modpacks,” the 8GB for “advanced servers & all modpacks.” That labelling is more honest than most.

Watch the first-month pricing. Apex advertises $11.24 for 4GB — that’s the first month; it recurs at $14.99. Shockbyte’s 30% off is explicitly “first month” too. Only the recurring number matters unless you’re renting a server for a single weekend.
Player slots are marketing
You’ll see “unlimited slots” on a lot of these pages. ScalaCube advertises exactly that.
It isn’t a lie, and it also isn’t a feature. A slot limit is a number in a config file — it costs the host nothing to set it to 200. What limits your actual player count is RAM and CPU, and those are what you’re being billed for either way.
So “unlimited slots” means “we have not imposed an artificial limit on top of the real one.” Treat it as neutral. If two hosts charge the same per gigabyte and one advertises unlimited slots, that’s a tiebreaker of approximately zero weight.
The corollary is more useful: if a host prices by slot count rather than by RAM, be suspicious. The specs that determine whether your server survives Saturday night aren’t in that number.
The cheaper path: a plain VPS
A Minecraft server is a Java process. It doesn’t need a game host — it needs a Linux box with enough memory, and generic VPS hosting is priced far below specialist game hosting.
At 8GB, a general-purpose VPS runs $8.79–14.99/month against $31.99 at Shockbyte. That’s the same memory for a third of the money, and it’s the single biggest saving available in this article.
What you give up is real, though, and I’d rather be straight about it:
- No one-click modpack installer. The specialist hosts’ genuine value is installing ATM10 or RLCraft correctly in one click. On a VPS you’re downloading server packs, matching Forge versions and editing JVM flags.
- No game panel unless you install one. Pterodactyl is excellent and free; setting it up is an evening.
- You own the uptime. Nobody restarts a crashed server at 2am but you.
- You own the backups. And you will need them.
Budget three to five hours for a first setup if you haven’t done it before, and less than an hour if you have. Against roughly $17/month saved at the 8GB tier, that pays for itself inside a year — comfortably, if your time is a hobby rather than billable.
One genuine surprise, and it changes the advice. At Hostinger the game panel is effectively free: its 4GB Game Panel 1 is $6.99 promotional and $11.99 at renewal, while its plain 4GB KVM 1 VPS is $6.49 and $11.99 — an identical renewal price. You are not paying a premium for the managed game panel there at all.
So the “self-host on a generic VPS” advice is strong against Apex and Shockbyte at $3.50–4.00/GB, and close to pointless against Hostinger’s game plans. Compare the specific numbers rather than the categories.
What it actually costs, by situation
Coming from a free host? Aternos alternatives covers the four moments free hosting stops working — and how to move your world across without the version mismatch that leaves a seam through your terrain.
Five friends, vanilla survival. 2–4GB. Around $11.99–14.99/month at a game host, or a $6.49 VPS if you’re comfortable. Some hosts’ free tiers cover this too.
A small community with plugins. 6–8GB. $14.99 at Hostinger, $22.49–31.99 at Apex or Shockbyte.
Five friends on a big modpack. 10–16GB — the case people under-budget most badly. $28.99 at Hostinger’s 16GB tier; well north of $60 at $4.00/GB elsewhere. This is why the modpack decision is the budget decision.
A 20-player modded server. 16GB+, realistically $28.99–50/month, more if the pack is heavy.
The hosts
Apex Hosting is the most established name here and prices accordingly at $3.50–3.75/GB. Its tier labelling tells you honestly which plans handle full modpacks, its modpack library is deep, and support is the reason people pay the premium.
Shockbyte is the flat-rate option at $4.00/GB with no volume discount, offset by an instant modpack and plugin installer, a 72-hour self-serve refund and heavier discounts on longer billing — quarterly is 10% off and annual 50%, which brings it to about $2.00/GB if you commit for a year.
Hostinger is the value pick on the arithmetic in this article, at roughly half the per-gigabyte price of the specialists and the only one that scales down as you go up. The trade is the familiar one: promotional rates need a 24-month term and roughly double at renewal, so budget the renewal.
ScalaCube advertises unlimited slots and a large modpack library, with plans it says start from $2/month. Price the tier you need rather than the entry point.
GameTeam and HostHavoc are both worth pricing at the specific RAM you need — HostHavoc in particular has a long-standing reputation for support quality in this niche.
BisectHosting prices explicitly by the gigabyte through a configurator rather than fixed plan cards, which is the honest way to sell this product even if it makes comparison shopping harder.
GG Servers is a common recommendation in this category too; our tracked link for it isn’t working, so we’ve named it without one.
For a ranked comparison rather than a cost breakdown, see best Minecraft server hosting.
How we checked this
Prices are each host’s own published figures, read in August 2026, and the screenshots above are those pages as we saw them. Hostinger’s Game Panel plans, Shockbyte’s monthly plan cards and Apex Hosting’s plan cards were all read directly. Per-gigabyte figures are our arithmetic: monthly recurring price divided by advertised RAM.
We used recurring rather than first-month prices throughout, because Apex and Shockbyte both lead with a first-month discount — Apex’s 4GB is $11.24 first month against $14.99 recurring, Shockbyte’s badge says “30% off first month” — and comparing a first-month rate against a recurring one would flatter them substantially.
The RAM guidance is synthesised from published sizing guidance across several hosts and community sources, including the specific figures for All The Mods 10 and comparable large packs. It is not our own benchmark. RAM needs vary with view distance, chunk loading, entity counts and how much automation your players build, and any table like the one above is a starting bracket rather than a specification.
What we could not verify at source. Apex’s own RAM sizing guide, ScalaCube’s plan table and Shockbyte’s full plan list all returned challenge pages or 404s to our requests, from more than one network. ScalaCube’s “unlimited slots” wording and its “from just $2/month” claim are from its own site; its per-tier pricing is not something we could read, so it isn’t in the per-gigabyte table. BisectHosting’s pricing is behind a configurator that didn’t render prices for us, so it’s described but not priced. The table contains only hosts whose plan pricing we could read directly — that’s why it has three names rather than nine.
What we did not do: we have not run a server on any of these hosts, measured tick rates, or tested how a given modpack behaves at a given memory allocation. This is a pricing analysis, not a performance review.
The host links above are affiliate links. The VPS self-hosting route, which is the cheapest option in this article against most of these hosts, earns us less than the game hosts do.
FAQ
How much does a Minecraft server cost per month?
Between roughly $2 and $50, driven almost entirely by RAM. A vanilla server for a few friends runs $11.99–14.99 at a game host; a large modpack needing 16GB runs $28.99 and up.
How much RAM do I need for a Minecraft server?
2–4GB for vanilla with up to 10 players, 6–8GB for a light modded server, and 10–16GB for a large modpack like All The Mods 10 even with only a handful of players. Mod count matters far more than player count.
Is Minecraft server hosting priced per player?
Not usefully. Some hosts advertise slot counts and some advertise unlimited slots, but a slot limit is a config value that costs the host nothing. You’re really buying RAM, so compare dollars per gigabyte.
What’s the cheapest way to run a Minecraft server?
A generic VPS — around $8.79 for 8GB against $31.99 at a specialist game host. You give up one-click modpack installers and a game panel, and you own uptime and backups.
Why is my modded server so much more expensive?
Because a big modpack can need four times the RAM of vanilla for the same players. Five friends on vanilla fit in 2–4GB; five friends on a 500-mod pack want 10–16GB, and RAM is what you’re billed for.
Do I need to pay for more player slots?
Usually not. If your server is struggling with more players, the constraint is memory and CPU rather than a slot number — buying more RAM fixes it, buying more slots doesn’t.
Are the advertised Minecraft hosting prices the real ones?
Often not the first one you see. Apex and Shockbyte both discount the first month, and Hostinger’s rates require a 24-month term and roughly double at renewal. Compare recurring prices.