Unclaimed: Are are working at Cinema 4D ?
Cinema 4D Reviews: 4.6/5 — Highly Rated
Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
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Small Business
Mid Market
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| Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
| Training | Documentation |
| Languages | English |
What I like most is that it is a very intuitive and very easy to use program, especially if it is the first 3d modeling program that is used. In addition, the interface is very simple and there are many tutorials to learn new tricks.
What I like the least is that the child and parent system can be complicated if you have used other 3d modeling programs. They should improve the render engine that comes by default. Since at some point they may fall short and it is necessary to use an external rendering engine such as the VRAY
I use Cinema 4D to render buildings and interiors. I have also used it to make small animations.
What I love about cinema 4D is that I can play with the immediacy of sketching or sculpting. Other 3D platforms—while they might have more power—make everything difficult. Simply building a 3D title from an illustration and making it look pretty is a great task in MAYA. With C4D I can build and animate and render out beautiful pictures in a fraction of the time. It's interwoven with After Effects to make my life easier, and getting content to clients has never been a smoother process. With Maya I couldn't promise half as much, half as quickly as I do now.
The graph editor. And the modeling toolkit. I truly wish I could cut that out of Maya and bring it over. In fact, I must confess, I still do quite a bit of modeling within Maya and export it as OBJ files for C4D. Until C4D gets better in these areas, I won't be able to let go of my other programs without a noticeable loss in productivity IN these specific areas. Overall, C4D still wins, but I feel a little bit handicapped when modeling and character animating.
Rapid style frames and animatics. An optimized timeline. Getting results quicker, and keeping clients closer. Also, being able to roll with the punches. If they have changes, C4D makes them easy.
I think it is a very fast software to make the render and motion grafics effects, easy to use you don't need to know everything about it to get interesting results quickly. GI, it's very powerful, flexible ad fast. Help & support it is really easy and accessible.
I do not find very easy to make polygonal modeling in C4D, is cumbersome and unintuitive. Another thing that I find hateful is that Move (E) Rotate (R) Stairs (T) are shifted with respect to all 3D software (Maya, 3DSMAX , SO, UNITY, UNREAL) Move (W) Rotate (E) Scale (R)
thanks to C4D can I speed up many aspects of the work, with other software, would take me a long time.
The interface it’s very user-friendly. I come from Rhinoceros and I felt really comfortable drawing 3D models for little animations. Plug-ins like like X-particle are amazing!
Require a lot of RAM memory and sometimes even 16GB are not enough while rendering at low res.
High quality animation helped to better sell products with amazing sample videos.
Don't let anyone tell you otherwise but Cinema 4D is an excellent all round DCC package. It also has the happy accolade of being by far the easiest 3D package to learn. The Object list is a work of sublime genius, and if you have invested in the Studio package, you get a full suite of tools from dynamics through to a robust character toolset. Add to this one of the most vibrant third party plugin eco-systems for ANY application from the excellent X-particles through to third party render solutions such as V-Ray, Arnold and Octane. What Cinema 4D is rightly famous for is it's mograph system which for ease of use, at the moment, can't be beaten
Cinema 4D is expensive, and while Cinema 4D is rock solid stable it's pace of development s glacial and closed off for the most part form the user community. The advantages of having a vibrant plugin eco-system can be outweighed by a lack of development of the core application (as well as the cost of the plugins)
Any complicated Digital Content creation issue, Cinema 4D will have a way to solve it
What I like the best about Cinema 4D is its intuitivity, and the fact that even if you're a beginner you can create cool things very quickly. C4D is one of the first 3D Softwares I learned and I still like to work with this one again sometimes. This software made me like 3D modelling. I really appreciate the ease of the modelling tools even if some of them are not that intuitive. With a good display & processor, you will love C4D (at least I hope so :) )
It's not made for Windows; so we can't use it at work. It is the only bad thing I could say about this software. Of course every little detail could be improved like V-ray compatibility, the UV Mapping, and some of the modeling tools which I use a lot actually.
In terms of business, not that much, but for a personal use I really had fun :) I think that C4D helped me enjoying 3D Modelling, that's why I would recommand it!
I really liked the interface and layout, coming from using 3Ds Max, Cinema 4D felt a little more streamlined in places than Max. The material features also seemed more advanced and from what I learned from my teachers at University, its more geared towards VFX than the other 3D packages. This was evident from its unique compatibility with after effects and I really loved this feature(unfortunately I haven't found it anywhere else) For me however, Cinema 4D ended up being a stepping stone to Maya as our University's native software was Autodesk and I simply needed something that would work on my macbook.
There really wasn't much I disliked about this product in the time that I used it for, other than the usual problems one faces when migrating to a new software package. Slightly different way of working, particularly anal ways of doing certain things, ect.
I tried out a lot of different 3D packages during this time, including 3Ds Max, Rhinoceros, Cinema 4D, and Blender, until I eventually settled on Maya. I gained a little insight from trying all of these and conferring with my teachers at the time. Although each package really does the same things in different ways, It seems that each package is geared towards a certain industry, 3Ds Max seems to be a fairly generic middle ground and starting point for most novices, similar to Maya however this is geared more towards gaming assets with its compatibilities with Unity, Blender is also geared towards gaming but in more the sense of character design and creature creation. I hear Rhyno is good for more formal designs due to its deadly accuracy, being suited more for medical illustration and artwork of this nature. And as mentioned, Cinema 4D is geared towards VFX and cinematic related work.
I like the integration of animation workflow, with basic rendering that is needed for product shots.
I do not like the enormous toolkit that takes time to understand.
Showcasing new design solutions that we come up with, in an agency setting.
I like the simple method that allow you to build things, expecially in mograph. also the interface is clear and was the first thing that introduced me in to a 3d program without problems.
I don't like the render engine. It is too slow, expecially now when you can use external plug in that allow you to do the same render in a very short time. modelling tools are different from many other programs and sometime not good.
when I work usually I use cinema to improve the animations, it is a great tool also to integrated with 2d and Aftere effects. sometime you have to study a lot of new things but Is good for your brain!
Mograph is the best module, you can achieve what you can't with other 3d software
the viewport is terrible, there is smt wrong with the programming. IE can't really stand that it cannot handle the clones but it can handle the matrix object.
I use cinema 4D for everything, recently even to do 2D stuff like transitions or grids I use mograph rather than illustrator and after effects.