Kahoot! Is a gamification software often used by trainers, educators, and project managers to create interactive quizzes and games that help boost engagement among teams and users. The entire platform was built to facilitate higher engagement and improve learning outcomes, as well as empower better relationships with team members.
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Deployment | Cloud / SaaS / Web-Based, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
It took teachers into the age of technology with students
Gets old and boring after a couple times playing
Ability to interact with students on course content
Students love this for review games. I like that I can find ready-made kahoots and use those.
I very much dislike the need to write in every single possible answer in addition to each question. Compared to Quizlet or Gimkit, where they take answers from the rest of the deck and shuffle them, Kahoots are very tedious to create. They are also tedious to edit. The extra time needed to create a Kahoot means I use it very sparingly.
Kids love review games with Kahoot.
it is intuitive but risky, Do not rely on it if You organize an official event/training as this solution is not maintained properly and You do not want to rely on the live solution which can be disappointing.
I bought an access to the kahoot for commercial purposes. And it did not work properly on the conference. People have been connecting through their phones and many of them were not able to connect, sometimes only answers from few people have been counted. It was a disaster! You should not offer that for commercial purposes if this does not work with big groups of people, like 500 people. And do not blame internet: wifi was fine and event with 3G internet it was hanging. This is your kahoot website which is not adjusted to big traffic.
I wanted to check the knowledge from the training but it did not work and I was criticized. And it was my entry to the new organization as a digital manager... What a shame...