Unclaimed: Are are working at Figma ?
Figma Reviews: 4.7/5 — Highly Rated
Figma is a feature-loaded design tool with tools designed to help users mockup, edit and design websites. The platform takes a more collaborative, cloud-based approach to design, which means it allows team members to design simultaneously and give each other continuous feedback as they work. This makes collaboration simpler and more effective. A free plan is available on Figma, however, premium plans offer more extensive tools and robust capabilities for web design and development as well as collaboration.
Figma is also often used as Wireframing of choice in UI/UX Design and Product Management tech stacks.
| Capabilities |
API
|
|---|---|
| Segment |
Small Business
Mid Market
Enterprise
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| Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows, Mobile Android, Mobile iPad, Mobile iPhone |
| Training | Documentation |
| Languages | English |
Figma Pros and Cons
- A free plan is available.
- Premium plans are more affordable than the Creative Suite.
- Collaborative tools allow developers and designers to work together.
- Figma is a feature-rich platform with robust capabilities for mocking up websites.
- Figma only concerns itself with the design aspect; you’ll still need web developers to create and implement the necessary code using other software.
Figma is an excellent tool for creating Wireframes and Prototypes. We can design our App, Game or Website's wireframes in Figma. Figma has a tonne of tools to create the Prototypes. We can design layouts for our Mobile Application or Game in Figma. Our team can collaborate on the design as well.
There is nothing to dislike about Figma. A few things need improvements, like Users' session management and Cross-Platfrom browser support. Else everything is perfect.
I use Figma to create Wireframes and Prototypes for my Web and Mobile Game Applications. It has a beautiful interface to create terrific wireframes. We can work together with our team and collaborate on the wireframe. We can share that with other developers and team members as well. Overall, Figma is an excellent tool.
Figma is the best in the market, always improving its platform with updates and making it more complete. You have loads of plugins to use and a beneficial community.
Maybe a good thing to improve is uploading more devices in the prototype area. It will be helpful the possibility to create videos for demonstrations of the prototype flow.
Put everything in the UX/UI process on the same platform. I don't need any other software to complete
How easy it is to share work, collaborate, find my files, search for things, use new plugins, prototype ideas, and export assets. I also love that all my files live on the cloud and can be accessed anywhere, anytime.
Sometimes, not always, I really wish there was the crisp precision that certain vector software have (think AutoCAD, Rhinoceros by McNeel, Illustrator). I also wish that some of the functionalities of figjam files were accessible from the regular figma interface (but love the ability to copy +paste).
figma allows me to edit most of my graphic assets, whether for a website, social media, prints, etc. figma also allows me to prototype interfaces, specifically high res interfaces
One of the standout features of Figma is its seamless collaboration capabilities. Designers can work together in real-time on the same project, making edits, leaving comments, and seeing updates instantaneously. It's like having a virtual design studio where everyone is on the same page, fostering a sense of teamwork and boosting productivity.
Figma's performance can be affected when working with large and complex design files. This may result in lag or slower responsiveness, especially when collaborating with team members or making edits in real-time.
It solves collaboration challenges, enables remote work, ensures version control and syncing, promotes design system consistency, facilitates prototyping and user feedback and seamless design-to-development transition.
I like Figma because it does what it promises, its functions are quick to configure and that helps with my productivity, I can finish my work tasks faster. I've tried using others but Figma was the one that best met my needs, mainly because it's free.
What I don't really like about Figma is the lack of translation into my native language, Portuguese. If it had this translation, it would be much easier to use all the possibilities that Figma provides without having to watch a tutorial on the internet
I'm a UX Designer and with Figma I can do everything I need for my workflow. I manage to do tasks from problem discovery to prototyping, and being able to do all this in Figma makes it more practical to document later because all the information I need is in the same place. It's also good when I need to work as a team, taking into account other opinions about the projects, in Figma I can work collaboratively easily.
It's easy to get started with Figma, and its robust community means there are tons of resources and plugins to inspire and help speed up your design process (and there are some incredible plugins out there)!
There isn't much to dislike, but there are a few inconveniences. First, everything is online so you need a strong internet connection, especially when dealing with large files. Second, the way plugins are handled can feel a bit clunky (you have to look for it, save/run it, and it opens as a separate window - wish there was a way to anchor it). Third, it might just be me but I always get confused navigating within the community section... but again these are just minor inconveniences and the pros far outweigh the cons.
It's the go-to design tool in our team. It responds to all wireframing, prototyping, and design requirements and facilitates team collaboration. It also comes with Figjam, and eliminates need for other whiteboarding tools.
Collaboration in real-time and features like components properties save much time.
I want analytics of the components usage for design systems governance and metrics, but i don't have it in the professional plan.
Collaboration with the team. Everyone working on the same page using the chat/audio feature helps us consolidate our culture of collaboration and feedback. While using components, I don't need to adjust all the designs because of project scope changes. So, it saves time and money and helps the team with problems with miscommunication.
There is a lot of features it's better than many other similar tools. But if I have to pick one, I think it must be the "Share" function. It's by default a web-based tool. Though it provides a desktop application, I mainly use the web version. Sharing my work with different parties is just never easier than before, owing to its web-based nature.
"PDF to Figma", it is a real problem for many designers. Currently, figma doesn't natively support drag & drop PDF into a design file. It needs a plugin to do that. Hopefully, we can have such native function soon.
There is a lot of things it benefits me at work. It's a simpler design tool when compared to other Adobe tools. I can complete my task faster than using other tools. And sharing my work with other parties and communicating/commenting on my work is much easier when using Fimga.
Figma is very simple to use as well it has lots of features for users. We can use it in the web version with no need to install the app. The web version is some fast as an application.
The desktop application doesn't work without the Internet. In the Desktop app we can work locally and offline but till now no support for that.
Before any project, we need a design tool and a prototype tool to start the project. The Figma is the best fit for today's web design world you can make any type of prototype init. Also, the free tier is very good to get started.
Figma is an excellent tool that forces a full paradigm shift for us designers. With auto-layout, objects on the page flow freely down the page, just like on the web. It's a 99% complete implementation of flexbox in a design program. Once you've gotten into the mindset shift of rows and columns (everything on a web page is just a nested collection of either rows or columns) you can use auto-layout to position everything on your page, and gone are the days of reflowing the entire comp because the length of the paragraph changed! (Looking at you, Photoshop).
The image manipulation tools are lacking. An image is either an object, which is fine, or a background. But there is no ability to set focal point on the backround, or borrow some of the CSS cover/constrain background positions.
Figma is used for both our greyframes (medium-fidelity layout documents) as well as our final designs. It's collaboration tools are second to none and clients love getting the up-close look at their products. This really feels like a tool by web developers for web developers, though I will admit that the recent acquisition by Adobe makes me pretty nervous.