Figma is a feature-loaded design tool with tools designed to help users mockup, edit and design websites. The platform takes a more collaborative, cloud-based approach to design, which means it allows team members to design simultaneously and give each other continuous feedback as they work. This makes collaboration simpler and more effective. A free plan is available on Figma, however, premium plans offer more extensive tools and robust capabilities for web design and development as well as collaboration.
Figma is also often used as Wireframing of choice in UI/UX Design and Product Management tech stacks.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
I like the ability to easily create and share assets with the team. Although I'm a marketer, not a designer, the tool was simple to use and made it a breeze when collaborating with others on a design project in real-time. We could easily walk through the creative materials, make notes, and see where a user was "pointing" as we talked about certain elements. In that regard, it functions similar to a Google doc where you can see all users that are one the page.
What I disliked was the search functionality. It's kind of tough to find elements if you don't aptly name them, and with Figma being so accessible, I can see how a lack of naming convention that normally lies with the designer/creative team can quickly become messy.
Democratizing the design process. Going from a simple startup where the marketers were doing a bulk of the design work, Figma was a nice step in the right direction that still allowed all of us the freedom to create while the designer still did the majority of work and finalization.
It is really easy to share the design and submit feedback without having to install any additional app
The mobile version is not as useful as the desktop
It is possible to present a draft to anyone working in the same team, and they can provide feedback within the same draft, which is quite convenience working remotely
The ability to collaborate on design like a Google doc is such a powerful thing. Figma helps our team iterate quickly and track the latest versions of our designs in one place and on any device.
Comments on Figma could be significantly better. Often email notifications about comments don't lead to the right comment, it's hard to track them all and triage/tag them that we in many cases choose to do comments via Slack/Google docs. Wish there were more team access controls -- especially for giving someone access to suggest copy edits without giving them full design access/needing to pay for them to be a designer on the tool.
We use Figma to maintain a design library for our company and to design all product mockups. It's allowed us to quickly prototype for user testing and iterate based on feedback.
Figma is intuitive and easy to use online software. Having a design tool online and accessible from everywhere is a major continence for me. Also the free account is helpful for developers who are not doing designing professionally. For making few prototypes to show an idea, figma is one of the best tool out in the wild. You can design both website and mobile app using figma which is incredible.
The plugin system system is okay but I would like it to be more user friendly. Drag and drop from plugin instead of clicking (which places objects on a predetermined place often far from current working frame.
I am not a UI designer but I have basic knowledge. So, spending on adobe design softwares isn't logical. Figma free account provides me with option to create quick prototypes for my clients for UI ideas.
What I like the most is that I can share my project with others (team members, customers or whoever) and they can interact with it without having to install additional software. In the projects I have used it, everybody involved has used it and taken advantage of it: the designer can establish his/her ideas, the developer has a clear idea of how the project has to look like and the customer can also comment in the exact place where he/she wants
What I dislike a little is how the dashboard is organized. After a while, when there are a certain number of projects going on, is a little bit tricky how to keep track of everything, and at the moment I haven't been able to organize my projects as I wish
As a web developer, figma has helped me to prepare prototypes of what I want to build, and let get involved in one place designers, developers and/or customers, and this helps me a lot to save time during the design process
Figma is a collaborative inteface design tool that help web and mobile developer individual or team to create, test, and ship better designs from start to finish. You can bring your ideas to life faster in animated prototypes that feel like the real thing. Figma provide libraries and plugins to enhance your productivity, your collaboration work and to integrate it with other sources and platforms. You can share a link to your design files or prototypes, and get feedback in context and edit with your team live on cloud. You can create your custom scalable design components and use it everywhere you need with all the people you work with. Keep consistent Styles—color, text, grid, or effect. Apply them to any text or object across all you projects, and you can quick search the assets you seek and simply drag and drop into your file. With Figma your design system is on cloud and all the goodies in your libraries are always one click away. An amazing feature of Figma is that you can grab snippets of generated code for CSS, iOS, and Android and/or export the exact assets you need in the formats you need them in. Figma is a good alternative to softwares like Sketch, Adobe XD, Invision Studio, Framer. If you are a Windows or Mac user you can also take advantage of the desktopApp version.
Unfortunately I'm a Linux user and Figma not support a desktopApp for my system. I have to run it on Wine or using a VirtualBox.
Using Figma helped me to keep all my design and prototyping Android App in one place. Adding some free plugins I'm able to share my projects on Marvel and Dribble. Thanks to free UI kits available on Figma I can just drag-and-drop elements I need in my project and edit Styles and Text. When I have to create a unique custom item I can copy the code from Figma design to Android Studio Editor.
Figma allows teams to work together by having live changes and version control. Users can see what changes are being made to an artboard in real-time and all files are hosted in the cloud.
Coming from Sketch it does take some time to get into the feel and flow of Figma. At first, it took me much longer to design in Figma because I had to constantly adjust the spacing. This went away with usage.
Collaborative web design. With Sketch, you have to save, share and download files which does not allow you to work together. Although Sketch for teams is out, it is expensive and in beta.
I am able to create web designs and share them with my team easily. They can check out the designs without even logging in. And the best part is, the changes are reflected in real-time.
The app is very performance heavy. It also lacks the ability to search artboard names within a project.
Figma has been really helpful in our design workflow. The sharing and review process has been made simpler.
For anyone who has ever used an Adobe program, Figma is easy as pie to pick up. There's almost zero learning curve; you can dive right in and start designing. It's also collaborative - kinda like Google Docs, but for designers (and Devs). Everyone can hop into the same file at the same time. I've built a site's header while a colleague worked on the footer.
There's almost nothing I can say I dislike about Figma - though I do wish it was as widely known and used as Sketch. In my opinion it's a better product.
Designer-dev handoff is basically seamless, and devs are able to export and group assets themselves. It also facilitates amazing collaboration between designers.
I love how easy Figma makes it get your app with precision before programming it spirit gives a nice layout on your final product look like . Another great features the mirror feature , you're able to Mirror the final product answer your phone using an app.
So far within using I've not found a single thing that dislike about Figma.
With Figma I found it extremely easy to prototype how I want the front end to look without programming yet it also provide CSS alongside the code if you want to use that exact Style . it's a great resource that should be used in every company as a standalone product!
I love the collaborative element of Figma and being able to access it on the web which is very convenient for people who travel or don't always have access to one same computer.
There are still a lot of features that Figma is lacking that other prototyping tools already have, making it more difficult to keep different designs consistent
Whenever I am working on designs with other people, it is great to be able to work on it at the same time and give each other feedback immediately as we are designing, saving time and effort and letting us focus on what is important: the prototype design
I love that Figma is free to use for freelancers without any limits.It's not like other tools that are based on the freemium model and give you limited access then make money by locking you in and charging for other features. Figma makes money by providing advanced collaboration features that only large teams would require and they can easily afford it. The cost being aside we must not forget that it's a really well thought and powerful tool for UI/UX and other design works. My favorite features are open from sketch, the reinvented pen tool and easy to set-up grids. This software has almost no learning curve and everything is made intuitively. Things just magically fall in place where you guess them to be. Oh did I forget it's platform agnostic? Unlike it's competitor you can run it on WIndows , Mac or even on your browser. How cool is that!
What I don't like is it's not available on the iPad. That would be a game changer. iPad PRO is a powerful machine all designers are using for various tings but the UI/UX people are limited to their laptops. Using my hands and the apple pencil is something I look forward to. Other than this I was there was some way of making responsive design easier right now if I make something for the web I have to manually make the mobile and tablet. Where-as many popular tools have got this feature they auto-arrange all this for you . Sure it's not very accurate but makes the job easier. Lastly a layer search option would be absolutely gol. Sometimes I have so many layers I don't know where to look for and the item is hidden on the screen and I have to manually check every group and layer for the same. So a sorting option that just shows all text layers or all image layers or all shapes would make my life easier.
1. Rapid Design : Earlier I used Photoshop and spent most of my time just setting up the basics like grid etc and with figma the design to delivery cycle is very fast a lot of the things are either made really easy or done for you. 2. Cost savings : Figma is free. It allows you do design, prototype and collect feedback. All of the three categories which are paid tools otherwise. 3. Easy Sharing : Figma links are a pleasure to use for clients and friends who hate installing extra software, I love that I don't have to download then upload then email someone to send a file. 4. Automatic backups : I can't believe this isn't a feature everywhere. I have lost so many files in Photoshop, Figma just saves everything by itself
I started using Figma on the 1st of April and One of the first things that made me connect with it Instantly was its Intuitive Interface. The User Experience is top notch and even though I am new to UI Design, I got a hang of the tool Instantly. Figma also has Keyboard shortcuts that make the design process faster. Figma also automatically saves your work so you don't lose files.
The Only thing that I dislike about Figma is the limited amount of fonts
Figma has helped me learn UI Design at a much faster pace and soon, I would be able to contribute to Design tasks for my Company's clients.
All the necessary features that you will use are built inside the application, so there's no need to hunt for third-party plug-ins as you would with Sketch; it eliminates the use of several other programs as well, such as Abstract for version control, InVision for prototyping, and Zeplin for handing-off the project to the developers. At the time of writing this review, it is the most modular design tool available on the market and their developing team is constantly shipping new features and improvements.
They claim that it is a cross-platform program (including Linux), when in fact it's a web-app that runs in the browser. Indeed, it does have standalone programs for Windows and Mac, however, it is required of you to have an Internet connection when logging in. Afterward, though, you can disconnect and work offline and your file will synchronize the first time you go online—not that much of an inconvenience when you think about it.
Creating rapid design prototypes that can be easily shared with an entire team. Faster workflow and less time wasted going back and forth because of file distribution, as the cloud will always show the latest version. It conveniently integrates with Avocode, Principle, ProtoPie, and Zeroheight for a smooth operation.
- Figma is cloud based, so you don't have to download anything to get started. - You can do pretty much everything as an individual on the free tier, and it's incredible. - There is built-in support for Google Fonts, so you can easily integrate fonts you will likely use on your design projects.
The only bad thing I can think of about Figma is that it doesn't really work online, even if you download the desktop application. This will likely be fixed in the future. Some may dislike the disfragmentation of tools since you can't really use Figma if you want to do any image editing, but I don't find this a disadvantage since I use Figma for UI and logo design only.
I use Figma to build high-fidelity mockups and logos, being a great part in all my projects' design iterations. I used to have a different program for this, though its license was restricted to a single PC and OS. After my switch from OSX to Windows, I've decided that Figma is the better way forward.
I love the simplicity and ease of use. Figma is smart and intuitive. The smart guides are really helpful while designing elements. Also, the new edit features for ellipse shape really makes it a piece of cake to create pie charts and donut charts. The new overlay feature in prototype is amazing and has really made it easy to create detailed prototypes with animation, delays etc.
What I don’t like is not having the ability to paste a design element on multiple frames in one go. Makes life harder when you’re working with multiple frames with same elements.
We do digital product design for software/websites/apps using Figma. One of the important benefit of Figma is that it saves a lot of time as everything from wireframe to high fidelity UI designs can be done in the same tool. Also, it makes the developer hand-off very easy and quick. With the help of interactive prototype we can communicate our ideas easily. Auto-generated CSS and other design spec helps save developers time.
Figma is an incredible design tool, built from the ground up to support collaboration and modern design workflows.
Moving from Sketch required a bit of adjustment and some small features have not (yet) made it into the app, e.g. "Paste Here."
We use Figma for product design, collaborative ideation and building/maintaining design systems.
I love that it's cloud based. I can be skyping with a colleague and see their changes in real time. That's huge and helps out tremendously during collaboration. The interface and navigation are also simple enough.
It did take some time to learn how to navigate and use each tool, so there is a learning curve. Also, fonts are not detailed in what they look like, it just states their name, so you literally have to click through each font to see what it looks like.
Collaboration issues have been solved via figma. We no longer have to download or export to share. We can do it in real time which saves huge amount of time.
I like the fact that it is cloud-based. I can work from any PC anywhere in the world and don't have to worry about data being lost. Plus, 95% of the features are free to individual users. Literally zero barriers to start with Figma. They also have their collaborate feature, where multiple designers can work on the same project at the same time, and the updates made are in real time.
The kind of clients I deal with, take things like spelling mistakes seriously. I dislike the fact that Figma doesn't offer any sort of spell check. There are certain bugs that creep up occasionally and at the heat of the moment can be very irritating. But Figma gets it fixed pretty quickly.
I work with clients ranging from banking, medical and educational industry. To solve a problem, you need to fail fast and in UX designer terms, you must be able to churn out multiple options. Making wireframes in Figma is fast and updating changes are just seamless. The Figma prototype can be shared directly with the client, without the need for any third party prototyping software such as In-vision.
The best thing about Figma is 1. It's super fast while designing 2. It's super fast when it comes to exporting 3. It's very easy for a beginner to use it
There is very less about this what you might dislike. The only thing that I dislike about Figma is 1. As Figma is not the only one in the market, therefore it should come up with animation features as his other competitors do. 2. When any prototype is created in Projects, you cannot share it with your teammates, but the same can be shared with multiple users if it is saved in drafts. (This is for a free account)
As I am a UX designer and as the clients are understanding design, they are asking for wireframes which look similar to designs. With the help of Figma, I am able to create high fidelity wireframes with ease and in very less time.