Figma is a feature-loaded design tool with tools designed to help users mockup, edit and design websites. The platform takes a more collaborative, cloud-based approach to design, which means it allows team members to design simultaneously and give each other continuous feedback as they work. This makes collaboration simpler and more effective. A free plan is available on Figma, however, premium plans offer more extensive tools and robust capabilities for web design and development as well as collaboration.
Figma is also often used as Wireframing of choice in UI/UX Design and Product Management tech stacks.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
It is easy to use and create screens and the application in phone helps you mirror the screens you've created. Also pre-built templates makes it easy to create the prototype faster. We are easily able to collaborate with everyone in the team. Team can add comments if there are any necessary updates. we are easily able to export files.
There is nothing to dislike as you can create a prototype.
Building a clickable prototype, faster user testing, easily you can get a design review for your application.
This tool makes editing and doing basic graphic tasks so easy - says the girl that failed art in high school!!!
I love every single thing about this tool. No complaints.
Creating ads, covers, graphics, honestly everything we make - we do in figma!
I learned how to use it very quickly. It's intuitive, and you can pretty much achieve anything you want in terms of design. I also love its interactivity. I like that I can work on projects with professional designers on the same board without having to learn more complex design programs.
Some features just take a little to get used to, but It's not the end of the world. It's just practice.
Working on a project simultaneously with the designer, and leaving comments, suggestions or adding reference material in real time.
figma is a design tool that is collaborative and online. As it is a web application, there is no need to download, install and much less update. It is possible to download it to your computer, but it is not mandatory. Your work is automatically saved in the cloud and a link is generated for each project in a simple, light and fluid way.
I don't have a negative aspect to report on figma, the more I use it, the more reasons I find to recommend it to the world - to the point of writing an evaluation about it. There are hundreds of details that you end up discovering during the journey of use, and this is what helps to make the experience even more interesting
the fact of being collaborative, greatly reduces working time and avoids retail. I can edit the file and just wait for the team to evaluate and make comments on the file itself, without sending, without anything. It's an excellent experience
No lagging, very fast , great UX and awesome community
Nothing major, would like to have searching projects by typing
Designing a design system, or in general UI
I like the speed I can reach when designing and prototyping with this beast.
I don't like quite few edge cases that will probably will be solved one day. One of them is when you can't put frame in absolute position like you can do with CSS.
With Figma I cover all the design needs of our company and products. I benefit from Libraries feature that allows you to create single UI kit that can be updated and synced to all the files its connected in one click, so that I keep all the layouts up to date.
I love Figma's preloaded templates and guides that make designing for beginners super simple and straightforward. It also has great copy and paste functions and is a lot faster to use than adobe illustrator. It's workspace/interface is also handy, allowing you to have quite a lot of content in one place, rather than a ton of different files.
Figma takes some time to get your head around, particularly we often have to explain the exporting function. It would be good to also have a few more social media format templates available within the platform.
We're solving creative and digital strategies with Figma mostly. And web design/ UX.
Figma has become my favorite design tool. If you have any previous knowledge in any other design program onboarding is really easy. Creating, sharing and prototyping has become a collaborative work that I can do from anywhere thanks to its web modality.
I would like Figma to allow better organization of the files, despite having projects, these can grow and become a mess easily, if the files could be organized by status or subfolders would be great! Additionally, sometimes prototypes may have some glitches not showing all of the screens linked.
Collaborative work has undoubtedly become the first solution to Figma's solves. It has become very simple, to design and iterate with other designers and clients. Additionally, the fact that I do not depend on other third party applications for presentation and prototyping has made Figma my favorite.
Group collaboration, cloud files, prototyping built into the app without needing a separate program
Export options are not as convenient as Sketch. Miss the ability to drag and drop export as that's convenient.. copy as PNG is helpful as well, but the resolution export was also a very convenient feature with Sketch.
We create video games, so sharing files with game producers and engineers has been really helpful for our collaboration
Our entire team can effectively and efficiently collaborate on building wireframes for all of our mobile apps. The best part is that you don't need any graphic design skills to use Figma; anyone can use it!
There isn't anything we've found that we dislike so far, but we've only been using it fot a few months.
Previously, all wireframe work could only be done by our graphic designer within the Adobe Suite. Now, our entire team can work together to create wireframes, allowing for less changes in the end and for things to get done quicker.
I like usability of service and speed of work.
Well now they remove restriction with online work. Nothing dislike.
We are create mockups of UX/UI mobile apps and services for our clients.
The multiple members editing mode is very useful when you are working on interfaces and iterate live with your teammates to make decisions or proving new or multiple ideas, or even if you are only brainstorming trying to solve user problems through designing interfaces for the customers. The prototyping tools are very useful, before we were using invision with sketch but after trying Figma we really love that it has within this excellent tool, the scope you can get with the prototyping tool is very huge, from transitions, micro-interactions to adding gif animations is very helpful for me and my team members through the company. The whole tools that you are enhancement constantly are so awesome, because in most of the cases you are better than the other designing software. The Figma mirror tool and app is really useful too because you have the real context in which your interfaces will come to real life. The browser mode is also great because it doesn't matter if you don't have your computer, if you only get access to the internet, you can edit, iterate, and export your changes. The SVG export tool is awesome too and the zeplin plugin is very useful for the frontend developers.
The fusion mode is somethimes confusing because you get like a group or folder instead to create only one shape. The snap to pixels when you are trying to create icons is very annoying because is so hard to center or aligned more than 2 elements, or when you are trying to scale, most of the cases the shape is changing because of the snap to pixels.
User Experience, Product Design, User Interfaces, and Prototyping
Ability to collaborate with multiple users. Once you learn this platform the other design platforms are easier to use.
Nothing so far. Everything works great and ultimately that's what you want on the design workflow
The main problems that I am solving are that we can have multiple designers working on the same thing and I can also see engineers working on the specific parts of the design that we are pushing to the platform
What I like most about figma is that it's beginner friendly and they have lots of tips and tricks available on their Youtube channel itself. The other thing is the collaborative workflow that figma provides, I've been using figma for more than 1 year and I use it for all sorts of things.
I wish there was a mobile friendly version of figma so that I can make changes on the go.
Me and my team use figma to create event posters, website/app designs and other marketing material. The team feature helps us review the changes made by others simultaneously and thus simplifying the entire process. Also since its all stored on cloud, where ever we go we can just login and make changes as needed
Figma has a very generous free tier, which makes it accessible for a wide range of designers and developers. They allow exporting of CSS attributes for every element on an artboard, making it very easy to use for developers without any major design skills.
Not as intuitive as other design software at first, but easy enough to pick up quickly.
Wireframing of web applications and UI elements
Figma is a powerful tool yet easy to jump start with. It became very popular recently, and you can find mention of it in many design/UX related job requirements/nice to have lists. I was able to start putting together my first designs after watching and introductory one hour log class on LinkedIn.com. You can create your own icons or you can import design elements, icons and templates as starting points. Also, it is very easy to create and reuse components and make prototypes. Figma provides means for collaboration, for creating team projects, sharing, commenting, and real time tracking of your collaborators working on the projects. You can also keep and create versions, and organize your content in layers.
Some things are not that intuitive. I spent quite a time to find an answer to a simple how to swap images question. But I am just starting and that can be easily a part of learning curve (they have very good documentation and tutorials to refer to!).
I am learning how to create browser and mobile versions for my potential startup. Figma allows me to do it efficiently, and to have fun along the way. Also I have an ability to work in a team with my colleague, and because there are just two of us, we can use free plan. Figma gives me an easy way to create designs, and also to share them for my colleague's evaluation and feedback. In addition to launching start-up this will be the tool we will be using in class on UX Engineering. We choose it because we think our student will find it a very valuable foundation for starting their mastering of UX/UI design tools.
I liked the best part of Figma is, the simple UI of the Figma's dashboard and hundreds of free plugins which makes my life so easier.
There is nothing to dislike about Figma but if there is a builtin photo editor that will be great to work with. Otherwise, everything is perfect.
Whenever I need a new logo for my client and new web design ideas I just login to Figma and create that masterpiece in a few hours without hustle.
Figma is a real-time tool for designers, focusing on collaboration. Easy to use and really lightweight, allows our whole team to work on the same file, at the same time, editing or commenting. It runs 100% inside the cloud, web-based, so we don't have to share infinite files with infinite variations of our designs, or buy another solution just for this reason (like Abstract).
Prototype tool still has some bugs, and runs pretty slowly fore some of the clients we have to share our links.
Nowadays, design is collaboration. With Figma, our team doesn't need to share and upload/download multiple files with different versions several times a day, or use external tools like Invision or Zeplin to duscuss and comment like we used to do. Now, the majority of our design work is conceptualized, produced, shared, communicated and delivered to our development team and clients in one place.
Figma is brilliantly designed. They've really nailed so many of the pain points that exist in other platforms and fixed them in elegant ways. There's a hotkey for all the major repetitive functions that require several clicks or custom shortcuts on competitor programs. And AUTO LAYOUT. OMG. The best thing since sliced bread.
There's not a lot that I dislike, honestly. If I were to choose SOMETHING it would be the lack of a hotkey to switch from vertical to horizontal auto layout. Or maybe the way that cost adds up when you're working in multiple projects and want to do more than what the free level allows. But it's an understandable business model.
I'm building layouts for websites, apps, etc. I'm able to prototype quickly and test out hypotheses before taking the time to code. It's saved me a great deal of time and expense as a result.
Too many positives to list but I'll try: Fast web interface, pixel-perfect design (better than Sketch), SVG editing support, web preview & animations, team collaboration (with realtime edits, cursor and comments), app mockups, and more. We find ourselves using Figma instead of Photoshop, Sketch and Adobe XD. Figma also integrates with most modern tools such as Sketch, Zeplin, Slack and fulfills most of our design needs for a fraction of the price.
When a lot of screens are present in one project, the tool can be a little slow. Also it's hard to find content if nested in pages within a document.
App sketches and mockups are handled easily with Figma and we believe it's the best design collaboration tool out there.