Figma is a feature-loaded design tool with tools designed to help users mockup, edit and design websites. The platform takes a more collaborative, cloud-based approach to design, which means it allows team members to design simultaneously and give each other continuous feedback as they work. This makes collaboration simpler and more effective. A free plan is available on Figma, however, premium plans offer more extensive tools and robust capabilities for web design and development as well as collaboration.
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Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows, Mobile Android, Mobile iPad, Mobile iPhone |
Training | Documentation |
Languages | English |
Plugins! So many custom plugins make my work so easy to do. The product itself is easy to navigate and simple, and there are plenty of tutorials to help when I'm stuck.
The animation part is still quite glitchy. I often find components revert to original when I use animations, which is annoying. It's especially problematic with buttons and on hover animation.
It makes it so much easier to design for different layouts. I wish there were more breakpoint options as I don't want to use Pugin for that! It would be great to see Figma fully support tokens and modes.
Figma is the best in the market, always improving its platform with updates and making it more complete. You have loads of plugins to use and a beneficial community.
Maybe a good thing to improve is uploading more devices in the prototype area. It will be helpful the possibility to create videos for demonstrations of the prototype flow.
Put everything in the UX/UI process on the same platform. I don't need any other software to complete
How easy it is to share work, collaborate, find my files, search for things, use new plugins, prototype ideas, and export assets. I also love that all my files live on the cloud and can be accessed anywhere, anytime.
Sometimes, not always, I really wish there was the crisp precision that certain vector software have (think AutoCAD, Rhinoceros by McNeel, Illustrator). I also wish that some of the functionalities of figjam files were accessible from the regular figma interface (but love the ability to copy +paste).
figma allows me to edit most of my graphic assets, whether for a website, social media, prints, etc. figma also allows me to prototype interfaces, specifically high res interfaces
I like Figma because it does what it promises, its functions are quick to configure and that helps with my productivity, I can finish my work tasks faster. I've tried using others but Figma was the one that best met my needs, mainly because it's free.
What I don't really like about Figma is the lack of translation into my native language, Portuguese. If it had this translation, it would be much easier to use all the possibilities that Figma provides without having to watch a tutorial on the internet
I'm a UX Designer and with Figma I can do everything I need for my workflow. I manage to do tasks from problem discovery to prototyping, and being able to do all this in Figma makes it more practical to document later because all the information I need is in the same place. It's also good when I need to work as a team, taking into account other opinions about the projects, in Figma I can work collaboratively easily.
Figma is an excellent tool for creating Wireframes and Prototypes. We can design our App, Game or Website's wireframes in Figma. Figma has a tonne of tools to create the Prototypes. We can design layouts for our Mobile Application or Game in Figma. Our team can collaborate on the design as well.
There is nothing to dislike about Figma. A few things need improvements, like Users' session management and Cross-Platfrom browser support. Else everything is perfect.
I use Figma to create Wireframes and Prototypes for my Web and Mobile Game Applications. It has a beautiful interface to create terrific wireframes. We can work together with our team and collaborate on the wireframe. We can share that with other developers and team members as well. Overall, Figma is an excellent tool.
One of the standout features of Figma is its seamless collaboration capabilities. Designers can work together in real-time on the same project, making edits, leaving comments, and seeing updates instantaneously. It's like having a virtual design studio where everyone is on the same page, fostering a sense of teamwork and boosting productivity.
Figma's performance can be affected when working with large and complex design files. This may result in lag or slower responsiveness, especially when collaborating with team members or making edits in real-time.
It solves collaboration challenges, enables remote work, ensures version control and syncing, promotes design system consistency, facilitates prototyping and user feedback and seamless design-to-development transition.
It's easy to get started with Figma, and its robust community means there are tons of resources and plugins to inspire and help speed up your design process (and there are some incredible plugins out there)!
There isn't much to dislike, but there are a few inconveniences. First, everything is online so you need a strong internet connection, especially when dealing with large files. Second, the way plugins are handled can feel a bit clunky (you have to look for it, save/run it, and it opens as a separate window - wish there was a way to anchor it). Third, it might just be me but I always get confused navigating within the community section... but again these are just minor inconveniences and the pros far outweigh the cons.
It's the go-to design tool in our team. It responds to all wireframing, prototyping, and design requirements and facilitates team collaboration. It also comes with Figjam, and eliminates need for other whiteboarding tools.
Collaboration in real-time and features like components properties save much time.
I want analytics of the components usage for design systems governance and metrics, but i don't have it in the professional plan.
Collaboration with the team. Everyone working on the same page using the chat/audio feature helps us consolidate our culture of collaboration and feedback. While using components, I don't need to adjust all the designs because of project scope changes. So, it saves time and money and helps the team with problems with miscommunication.
Figma is an excellent tool that forces a full paradigm shift for us designers. With auto-layout, objects on the page flow freely down the page, just like on the web. It's a 99% complete implementation of flexbox in a design program. Once you've gotten into the mindset shift of rows and columns (everything on a web page is just a nested collection of either rows or columns) you can use auto-layout to position everything on your page, and gone are the days of reflowing the entire comp because the length of the paragraph changed! (Looking at you, Photoshop).
The image manipulation tools are lacking. An image is either an object, which is fine, or a background. But there is no ability to set focal point on the backround, or borrow some of the CSS cover/constrain background positions.
Figma is used for both our greyframes (medium-fidelity layout documents) as well as our final designs. It's collaboration tools are second to none and clients love getting the up-close look at their products. This really feels like a tool by web developers for web developers, though I will admit that the recent acquisition by Adobe makes me pretty nervous.
I use Figma nearly every day for my graphic needs - I love that I don't have to have a ton of graphic skills to create and edit very polished designs. Furthermore, my graphic designers created some nice templates that are easy for me to update and re-use. It's easy to navigate and if I need to learn something new the docs are super useful.
It does take a little time to get onboarded but that's because it's a powerful tool with a lot of options for customization!
Graphic design for a wide range of needs
Figma is beautifully designed. I am particularly a fan of Figma component as they save me so much time!
I wish Figma had a 101 course like webflow does
It helps my team build a design system and quick churn out new designs!
I did enjoy the simple function of moving the designs around, as well as being able to edit the fonts and colors.
I did not enjoy the layout of designing my wireframes. It's hard to accurately see anything when the side menus block half of the screen.
For me, it has solved my predicament of finding an efficient and easy to learn program that satisfies the requirements needed for my projects. The quality of my projects have increased because of Figma.
Figma is most helpful for getting everyone on the team quickly with a visual realization of a campaign, creative asset or even clickable prototype for sales pitches. Organization is logical; comment and approval notifications get attention and are simple to use; overall intuitive platform.
It would be nice to see different help articles and tools based on user sophistication and comfort level with the product.
Figma helps us maximize our small team and bandwidth by allowing us to design and work asynchronously. We can create and iterate quickly, ultimately delivering better product experiences and marketing initiatives faster -- which is critical for a startup.
Once you learn the different hot keys and shortcuts, you will be on your way to becoming a master at Figma! I love Figma because I can get things done quickly. Not just quickly but also your design be exactly what you want it to be. I also love the prototyping and smart animate is a life saver. And having an amazing community to be able to utilize.
When using the resize option, (Ctrl-K), the design options on the side toolbar go away. Which is fine and makes sense, I think. But often times I forget I'm on resize and am lost trying to figure out why everything is gone. But honestly at this point I know why and then just go back to selector mode.
I actually use Figma anytime I want to edit anything. I used it for UX/UI schooling but now I work as a graphic designer and drafter where I constantly find myself pulling things into Figma for editing and finishing touches before I send it out.
The app has such a smooth UI and can be operated in browser without installing anything additional.
With some low specification pc, the UI while I create my social media post stutters for a bit.
Figma has made itself the easiest choice for me to create useful carousels without any extra hassel or any additional subscription
Figma is so much more besides the ultimate design software! It's collaborative features and intuitive interface make it a game-changer for different use-cases. Over the years we use it for so much more than the initial mockup case.
There is really nothing critical. The occasional slowness of Figma, especially when working on larger design projects, can be annoying. This occurs most often in screensharing.
We use it for prototype design but also simple brainstorming in the team. In our eyes, it is particularly well suited for quick sketches in the team, e.g. to quickly explain complex content to the development teams. We have also had our first very positive experiences as a PowerPoint replacement.
Figma can be used for UI designing a web application, mobile application and other digital experiences. Figma is a great application to prototype and test your designs with real users to get feedback before the development. Figma has powerful prototyping tools that can help creating great product experiences and has a lot of community resources
A downside of Figma is that you cannot use it without an internet connection it can be an issue when working remotely with unreliable internet. its a bit difficult to understand for a biggner
Figma helps brainstorm ideas collaboratively with Figjam, where they have many tools like a whiteboard, mindmaps, empathy mapping, and more this helps me and the team solve design problems more efficiently in one place. It also has the option to comment on the designs, which allows me to get feedback from other stakeholders quickly and is very convenient.
I started designing from Figma, and this is a very convenient and understandable program. I figured it out very quickly, and if there were any questions, then Google or YouTube quickly helped
So far I haven't found any cons. I have been using the program for 3 months and have no complaints
fast and intuitive design application
I love Figma, as it is very comfortable to use. They have a lot of plugins, and they assist with the UI Design too, I use Figma on a regular basis as I keep developing software and websites, so all the UI design is taken care of on Figma.
Not a lot of cons I say, but If Figma had also options to make a thing like we do on Photoshop, That would be an amazing software then, thats were the software lacks.
It helps me design UI for our clients, and we need and require to design a lot of screens and wireframes for the requirements that we get online. Most of our designs include iOS and Android Apps.
I love the prototyping capabilities, I'm able to create high fidelity concepts and share with my team to get a realistic view of how a gesture will look.
I wish that figjam had pages. Would make organising my discovery work much more effecient
I can effectively communicate how a feature will look and act via a high fidelity prototype. Engineers are able to fully understand the ask and stakeholders are able to get the full insight to what's being built