Unclaimed: Are are working at Cinema 4D ?
Cinema 4D Reviews & Product Details
Cinema 4D is a platform for 3D modeling, animation, and rendering often used by graphic designers, game developers, as well as motion graphics artists. Top features include polygon modeling, particle effects, character animation, and advanced lighting tools that allow designers to create high-quality 3D content for different industries.
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Small Business
Mid Market
Enterprise
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| Deployment | Cloud / SaaS / Web-Based, Desktop Mac, Desktop Windows |
| Training | Documentation |
| Languages | English |
The best thing about Cinema4D is perhaps the friendly interface of the software. Anyone who never worked in a 3D software can just start working on C4D without many constraints, it's as user friendly as that. As a matter of fact, C4D is known as the best 3D software for beginners. Another great thing is the "all in one factor" - you can model, animate and render with great quality, all in one software. After i've seen what some artists could do with C4D i just had to jump in on it!
Maybe the fact that it's not the best software for each specific area. Although is a great 3D software, it's not the best for modelling, rendering and animation. Top 3D artists usually use different softwares for each purpose, maybe the negative point it's not being the best at each area.
In the advertising world, 3D is essencial. We've reached a point were just photo manipulation isn't enough for the bigger challenges - there's many projects nowadays that we don't even realise they're 3D, it's come to the point were it's more rentable to make a 3D model with a super realistic render than to arranje a photoshoot with the exact model that we want, that would envolve a posterior pos-production. So if you wanna be on top of your advertising game, learning 3D it's a must.
I think the interface is very user friendly and you can achieve good results easily. It's pretty good to model preliminary sketchs but also good to render final images. So, you have a good work flow within the same software.
Sometimes it might be tricky to import from CAD softwares. It's actually working good with Revit through FBX, but it's brings some issues. When you're working only with autodesk products it's way easier.
Preliminary images to show clients are produced very fast and impresses customers. It's also very good when you participate in architecture contests, because Cinema 4D has tools to render simples 3Ds, for example: only outlines images, sketchs (cartoon looking).
This is an amazing tool for an imaginary person, if you can't think good enough for a scene this application gives you zero help. But on the other hand with Cinema 4D you can make the most good looking scenes for any use you want. You want a nice scene for your small indie game? try this! You want to create a world from your imagination? Then use this!
Honestly the bad things about this program are just because of your lack of imagination, the tools are perfectly placed. The only thing I can think of is just I wish there would have been more courses to learn this program.
I can create my own world! what more can I say honestly?
I like the user interface better than others out there like Maya. I like the intergration with Adobe After Effects to help implement 3D designs into my video work.
The camera tracker via Cineware should import the video file After Effects into the 3D scene in Cinema4D. Makes the placing of objects guess work as to the position in your comp. I really wish that C4D could be manipulated directly in After Effects, using C4D as the modelling software and the engine behind the scnese.
3D modelling and animation for video.
I really like how C4D speeds up my workflow from selecting simple basic shapes to modding and changing complex shapes and the fast and simple rendering previews.
Takes some time to get the objects properties right, but it's common place with all 3D software, but took me a while to accommodate to C4D interface.
Rendering models for architect and for catalogs for different clients. Speeding up my workflow from model to render.
It's user friendly interface is really simple. Multi[le plugins and recent updates make it more usable for using in my motion graphics videos.
No i don't dislike it. I rather use it only when i need to make quick motion graphics videos or just to keep myself updated on the new plugins.
I do motion graphic videos while freelancing for clients who are into different types of business and like business schools and media and social events and thus solve some design and communication problems. I get paid for the work that i do and also get to know about industry trends and styles.
Cinema 4D is an extremely powerful all-inclusive 3D program. While it may not be considered industry standard for the large scale video game and film industries, it is highly regarded among freelancers and small production studios. Cinema gives you the ability to model, rig, animate, simulate, and render all within the same program. There are many advanced features such as sculpting and uvw unwrapping as well. One of the most attractive features of Cinema 4D is the intuitiveness and interface. I have used other 3D programs such as Blender, 3DS Max, and Maya, all of which have a very confusing interface. Cinema lays everything out clearly and makes it easy to find what you are looking for. Maxon is constantly updating their software, so you can be sure that you are getting up to date software and that any bugs will be quickly fixed. All in all, Cinema 4D is a wonderful product, and the sheer power is astounding. There are countless ways to use the software, and you can use it to generate beautiful animations and stunning images.
Cinema has one of the highest learning curves of any software I have every used. I have mentioned before that the interface is intuitive and easy to use. This is true, up to a point. Getting the basics down are easy, but Cinema is such a dense program that it can take a while to learn all of the intricacies. Some of the advanced features, like X-Particles and the physical camera, are extremely complicated and hard to delve into. The constant updates is also a double edged sword. It is good that the company is on top of the game, but new versions being released so quickly means that your version may quickly become obsolete. They phase in and out different features of the program fairly regularly, so you may have to constantly re-learn the software. In addition, it may be pricey to keep up to date.
Cinema is great for quick and dirty animation. We had a CAD model drawn in Autodesk Inventor, and wanted to make a 3D animated presentation. It was very easy to import the CAD model, define the individual pieces, set up restraints, and animate.
C4D is a fantastic tool for smaller teams - its interface allows it to be operated by a single artist, as opposed to other tools requiring a larger team of specialists.
The import and export options are seriously lacking. It is a pity C4D does not easily talk to VR and game development tools with sub-par OBJ and FBX feature set.
I use it to pre-viz sets for 360/VR film. I can quickly prototype props and light setups and render them out to try in an HMD.
I like that the texturing tools are fairly easy to use and the quality of renderings is pretty good. I also like that you can lock camera views and certain elements so you don't move them by mistake.
This program's snap tool is a joke. If I draw 2 objects and need their edges to be touching, the snap tool goes to random points and is never helpful or accurate. I have to zoom in as far as I can and try to manually move the objects to align. Of course it's never exactly precise and is very frustrating. Another annoying thing is that it will not tell you the overall size of grouped or multiple objects. the tape measure tool is hard to use (the snapping goes to random points) and it's frustrating for precise projects and objects.
I am an exhibit designer and use this program to crete 3D models of designs that are then pitched to clients. This program does a much better job than a sketch and helps clients see every aspect of an exhibit they are considering purchasing.
Tags and chracters tree are the best feature
Material editor is limited No "editible poly" as in 3Ds max Can't use multiple uvw channels for the same object
3d modeling for futher use in interaction design